BSP is mostly used for prototyping and testing. It's fine also for a demo-reel (if you're a technical artist and want to show you know the engine and how to make a very workable environment with rigid toolset) but it would never fly in a modeler's demo-reel, let alone during a real game. Animators would stand more chance…
I don't really care too much about Day 1 DLC or even on-disc DLC. If they help make a game I like profitable, then by all means go ahead and charge for them since many great games aren't profitable from the sale of the game itself. The thing that pisses me off to no end is the fact that some developers find it necessary to…
Joseph Silverman brings up a lot of good points. The first thing that caught my eye is the stock. It doesn't look functional to be honest. My other concern is that the FN SCAR fires a 5.56x45mm, whereas the Thompson fires a .45 ACP. Which are two very different caliber rounds. What would this gun fire? The SCAR is…
You can weld the belt seams together and still have hard edged smoothing groups on them that are visible after baked. Smoothing groups and UV unwrapping do not influence one another. It's possible to have textures of rectangular shapes: 64 x 512, 1024 x 128 etc. and no redundant padding is required. This is absolutely…
It's well documented in the forums. Diffuse has a fallback of vertex lit, which contains within it two passes; Shadow Caster and Shadow Receiver. These are the two passes that allow the shader to cast and receive shadows. To receive shadows in your own custom shader, use the macros/helpers defined for you in…
Mesh > Combine simply tells Maya to treat multiple objects as one. Mesh > Booleans > Union is a mathematical operation where it tries to physically merge two shapes together, often resulting in bad topology. If you had two intersecting spheres and you Combined them, you would still have two individual spheres, each with…
Bad topology causes bad smoothing. You've got two non-planar convex polygons in the mesh, which is going to cause issues unless you triangulate it properly. The two polygons on the body at the top of either side of the casing ejection port. So you can tell that the top-left two verts in that polygon are both joining to the…
What you describe as a 'gimmick' is the thing that made the Nintendo Wii stand out and sell better than its competitors. For all intents and purposes, an Xbox 360 and a Playstation 3 are the same thing. Yeah, PS3 has blu-ray and the online services aren't identical, but if you want to play Assassin's Creed or Arkham…
My only issues are with the weld tools. I'm sure it is because I am coming from Edit-Mesh land where I select two verts and as long as they are in the specified range they weld. It seems that E-Poly won't weld (sometimes) across a "Border". Normally this happens after I merge two objects together like a cylnder(arm) to the…
We had this big bouncer named Butch, if you screwed off one warning, two kicked out & if kicked out more than three times you got banned from movies for like a year, prolly totally illegal but effective. Otherwise only Mojo like I had was during the Blair Witch & it was stupid, girls just screamed during the whole thing. I…