Autodesk has released the 2024 line of products including 3ds Max and Maya. My role these days is pushing USD into both products and various workflows. Although USD started in the Film industry, it's quickly becoming a prevalent aspect of Games as well. USD is one of the several Open-Source projects that we are embracing…
So I'm working on this 2nd art test (popular guy eh?) that was sent to me by another company. this is a texturing test. one of the bullets in the directions state: 3. The lighting should be baked using vertex paint what does this mean? I am more familiar with maya than max, and it's probably something I know, it's just…
hmm...well here is a little wip I'm working on supposed to be a mercenary or something like that. Should stand around 1700-2000 tris and two 512* maps. Got modeling 50% done mainly just giving form and shape to the character, still not looking cool as I'd like him too be but I'm working on a concept that i'll post pretty…
I wanted to obtain same results as described here in the forum http://polycount.com/discussion/90858/maya-thicker-lines-permanent everything seemed to work for a while but no luck in new maya. Can anyone help (or test this in Maya2017). Also is there a way to do the same for the verteces "glyphs". Thanks in advance for…
Here's some new screenshots with changes as suggested by you guys. I tweaked the lighting and added some subtle fog to help with the busy-ness. I also made some minor tweaks to some of the static meshes: And the old pics for comparison: There are more screens and stuff at my website:…
Hello awesome polycount folks, I'm currently digging into more advanced rigging techniques, just started scritping and I've a probably easy mel scripting question. I want to have a single Enum attribute "slider" that changes the translation of an object (to later on snap locators to each others and switch through different…
Currently working on my portfolio. Made high poly version of the assets and going to make low poly, texture it. Needed suggestions: 1. what kind of other asset can i add and what should be removed from my portfolio. 2. Clay render style. 3. Portfolio webpage style. 4. Final game engine render presentation style. Please…
I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…
Really brave task indeed Brad, nice to hear that your in the evergrowing Blizzard team. I really dig Hiroshi, simple but really stilistic. Kinda reminds me of Samurai Jack, the sharp corners and white, red, black look. Keep us updated on polycount!