[ QUOTE ] Anyone got the recipe for disaster? [/ QUOTE ] 1 snemmy 2 slices of white bread 2 slices of american cheese butter spread butter on bread, find butter to hard to spread heat butter in microwave until it makes a popping noise spread warm butter on bread until too saturated put bread butter side down on cast iron…
I suspected that but you went to the trouble of bolding it which made me think you were talking about something else. Most of the time I just even my topology manually by adding loops where necessary and sliding them around. Most 3D applications let you space out vertices in a loop evenly which helps a lot. Just don't put…
Still very wip on the high poly... Some pinching going on that I haven't bothered to fix yet... Got most of the main shapes in on the gun and might tweak a few others to make it more interesting. Also need to figure out the other side and how I want the ejection port to work and the slide to operate. Then on to low, bakes…
You have the text mirrored on the flashlight, so one side is backwards - doesn't look good. I think the screws don't need that many polygons. The flashlight clip-on-thing has modeled ridges but the slide only has a normal map? In short - use more polies on what the player sees. Oh, and you have a redundant vertical loop on…
Hey Guys, so i found maybe 2 or 3 days time to work on the Glock. I hope i can finish the HighPoly in this short time period. This is what she looks right now: Soon more! PS: Its a 17, lol, i used the side ref picture of a 17 and i thought it was the slide of a 19 :D :D
ZBrush is really starting to get on my nerves since I have to spend more time fixing it instead of learning it! :poly118: I am trying to make simple planes to have reference pictures on. When I offset the two planes to create space for the actual model, it looks fine at first but when I rotate the view it all glitches out…
It's been a while since I posted. Things have been getting busy! But without getting into too much detail, here's what I've been up to. So I figured out what was causing the weird lighting. It was because of how the normal map was being calculated in my triplanar projection material, because triplanar projection naturally…
Rebb there's nothing really wrong about Maya, it's just that it has a different philosophy than Max when it comes to modelling. The strength of Maya is that everything is unified. You can basically access the whole app from within the hotbox, which is great for fullscreen users. However the downside is, when you model you…
3 days in and I wish I learned of this contest earlier because I am really seeing how much time is needed to make a pretty gun. At least it's starting to look less shitty :) . The rings are just experimentation right now. Also am gonna adjust the paint so that the repeated line texture, on the close side of the slide,…
I got it. It´s like ExcessiveZero said: I have to extrude in. I tried it, and then i merged the border Edges on the upper and lower side. And thats that :D WORKED. Thank you very much people ^^ At the moment im trying to understand the front shape of the slide. its so confusing... But Maybe i will let it so and move on to…