The quick fix here is to set the back ray offset scale to 10: Here is why this is happening. If you zoom into your cage file, lowpoly, and highpoly stacked together: Your cage is only very slightly larger than the low poly model. When back ray offset is set to 1.0 and you use a cage, handplane casts a ray from the cage to…
Toolbag 1 will continue to function for existing licenses, however we are no longer offering it for sale. We will continue to provide support to our existing users, and we will likely release updates if catastrophic issues arise (crashing with new video cards/drivers), however Toolbag 1 is no longer in development. Toolbag…
Paths in iClone are used to force a character, prop, or camera to follow a specific course. For example, the character may be walking but not in one straight line, in which case a path is called for. A path is also used in case a surface or terrain is uneven or has different heights. By having the path follow the terrain…
Finally a question that is right up my alley. I'm a senior UI designer at my company and it's not a lowly job at all. I'd actually say that I am in a position somewhat above many of the 3D artists because I have a heavy hand in the overall tone of the game because it's not just UI but also all the graphic design and…
During the making of video, the devs showed the performance stats of the game going on. During single player, only 2 cores are ever used. During MP, it does rise. So it is not a performance issue, it is a deliberate design choice. But feel free to continue to ignore every point that you don't agree with so you can continue…
I'd love to be a fly on the wall in the meeting where the ad execs said "You know what? Fuck it, let's lie. It's not like gamers have the int0rtubes or anything." Someone at Eidos is fuckin' up. I had high hopes for this game, it's a damn shame it was so poorly implemented. Did anyone else pick this up for PC? I grabbed it…
hmm as default you are able to do what you want to do in Softimage (thats if I have not misunderstood you) what you have to do is you have to just be nimble with fingers and use hotkeys to keep it a faster workflow.T: points - single or drag-box(with backfacing) E: edge - works with single click or drag-box(with…
Ok so it's been a while since I last updated this, been crazy busy with work so haven't had a lot of time to get much more done. I think I'm gonna call this project done, it's not what I suppose you might call 'finished' but I could spend forever on this and I'd like to get on to some more detailed assets, weapons and…
If you go to the forums at http://draster.com/, I believe there's a recent preview vid up that shows off some of the new features in the next release. I don't have my login here at work or I'd link directly. Some pretty cool stuff. They are continuing on with the 'less is more' approach with their tools - something I've…
Ok, been trying to work on some stuff at home and add higher poly to normal poly workflow into my work.. anyhow.. creating a garbage can lid I'm continuing to have issues. Can anyone show me wtf I'm doing wrong? I've done it several ways and I continue to have major issues with my normal not showing correctly on my…