Well... about a few months ago I read a couple of articles about emotions and how you can convey them in games (I guess one of them was a talk from David Cage). Disclaimer: By no means I say I am the best regarding this subject, I am just stating what I have managed to collect while I tried to search for this subject…
Looking at your site, the first thing I see is that there's not much in the way of finished stuff in there. I know what you're saying about being bad at keeping up and finishing things is almost like a discipline in itself. I'm revamping my portfolio myself at the moment, so I know where you are coming from. In your…
Hi Sakis! I'm from Greece as well :) After taking a look at your portfolio i would say there's a consistent problem with lighting in your scenes, and that is bringing them down by a lot. Fixing these issues would hugely improve your pieces with little effort.I will try to address them one by one so bear with me. Note that…
I agree with the earlier comment about moving the props for particular environments to the pages for the environments, and using the props page for independent objects. The text on the props listing the polygon count and texture sizes is a bit hard to read even in the slideshow mode - is there any way you can use larger…
there's a night market? I thought that one with the scorpions is in beijing ;) Here's my recommendations: for an awesome bar, check out the one on top of the jin mao tower in the hyatt hotel at floor 85 - cool! for a great weekend trip, check out one of the water towns. I recommend Wuzhen (2hr drive with the taxi). Check…
Let's cut the bs, Oxy, you're just scared that if people see what a cock you act here and now and then it will count against you right ? :) Theres no need to be soapboxing about something like this and trying to turn it into something its not, its completly reasonable to want to know how a person acts privately when being…
Over at Animation Mentor one Shawn Kelly wrote a quick e-book and one of the first things he goes over is pretty much what you're talking about here Ror... Observe. The first few chapters speaks to character and environment artists just as well as it does animators. It underscores one of their key principles that drives…
Not too long ago I started a thread on GA.org asking about new talent coming into the pool. About people coming out of school. I layed out the parameters of what I would like to hear. I wanted to know of young new artists that anybody on GA thought were awesome or "up-and-coming". My reason for this does not matter and…
Okay I am going to be honest and harsh. Only pieces that are worth keeping are the Sig, Wood stump, and hydra, and... maybe the Wood floor + fan cobblestone. Shibuya South Exit Environment UE4 * Looks empty * Looks rushed * Overtly minimal * Overall lacking detail * Various items look last gen or older UE4 Sci-Fi Alley…
site looks good. the scenes look very sterile. The textures look very flat and it looks like your GI is just washing out whatever bump you have on anything. If you have bump on the stuff... It' difficult to get a true sense of scale with anything in the scenes... I can kinda tell how big things are supposed to be by…