I often prefer this approach over multiplying a noise over my vertex color gradient This isn't "better" - its just different The main benefit to me is that it centers the noise around the mid point of your gradient rather than only eating into the higher values and also gives you more contrast. (example in designer but the…
@Kkyc what software are you using for baking, and what renderer/game are you planning to show the final model in? Looks like unsmoothed vertex normals on the lowpoly. Also you may have a gamma correction issue with your normal map, it should instead always be used in linear colorspace.
Hello!~ More updates. I know I'm taking my time designing the skin (and I'm on a trip right now so... xD), but I decided I'm using this contest as a challenge and as invitation to improve my art process. I tweeted the previous designs in order to get some feedback and people were just amazing giving their impressions, they…
looks like you could reproduce that effect in lower res as a set of overlapping bands with an alpha then space them down the arm, running a gradient from top to bottom of each band would add additional depth. create a few linear variations of the feather theme to render to texture then just map the bands to those.
Hey Folks! I am new to the site so please bear with me :P. OK I am a digital art student in her second year and just getting aquainted with Maya. (I am kinda used to 3DSmax) but I seem to have a good feel for the programme already and really enjoying working with the Old Girl :) Although I have an issue and my lecturer…
To avoid derailing Adam's thread I'm moving this discussion over here. I'll tackle these one at a time. These 3 are somewhat linked. To really answer this we need to talk about image formats and bit depth, so this is going to get a bit computer sciency, but read through it. We're all better artists for knowing how our…
the main issue is that it assumes any 16bit image has data encoded in linear space so if it's a color image it'll apply an sRGB transform in the sampler It's less crap in 5 than it was on 4.x