Hey guys, I'm back! So, i'm starting a new effect based on the Death Knights in WoW, which means I'm going to be shooting for a stylized look. At the same time, I want to restrict myself of all the advanced techniques inside the material editor and focus on traditional sprites and pannering textures on meshes. This is a…
I am thinking about buying a 4k laptop for game design so I can do some of what I do from home on the 80lb desktop at school and on the go, but I am not sure which one would be best to get. Mostly it is going to be used when I am not home, at school, and for when I go to a place and take photos, it sucks having to come…
Are you a superstar Asset Artist who wants to work at one of the industry's leading developers??? Can you: Demonstrate both hard and soft surface 3D modelling techniques? Demonstrate PS3 / Xbox 360 quality texturing (Diffuse, Spec, Normal)? Demonstrate the ability to UV complex objects efficiently? Demonstrate a…
The Sleeping Beastie - loretah The Soft Harted Executioner - Lolthers The Time Keeper - Pixelgorilla The Tourment - DavisAnand The Tribesman (Beauty in culture) - MKAH The Warrior - Wayfray The Water Mouth - Dimfist The Weedy Dragon - Arkadius The Wicked Spider - Lillet Thunder - romale Tizus The Beast of Rome - PokerOne…
Great progress @illumisanic! Love to see it textured and thank you for the breakdowns for others. Once you add the stickers as the little pops of color I think it will definitely feel ready. It's obviously a bit late but I made a made reference board tool that will automatically generate modeling sheets for you. They are…
Shamelessy ripped from the popbitch mailout,I don't care, my source is quoted. http://www.ci.xenia.oh.us/police/default.htm Don't even attempt to beat that.
Hello everyone, I'm currently studying Game Art at the Gobelins in France, and i wanted some help finding fitting schools for the career I'm aiming for As a bit of context, I don't really like working on 3D (i can but i dislike 3D modelling), so I'm mainly interested in the 2D aspect of game art like Character Design /…
I meant brachioradialis, not brachialis up there, my bad. I updated it. Regarding the skulls, I was actually talking about the mesh resolution. Should have made that clearer. It's not uncommon to give some areas more resolution (both mesh and texture) if it's clear they'll be seen from a closer distance or have more…
To start off, I am currently working on a bunch of 3d Doom monsters from the original doom games. I am well informed that today's tech can handle millions of polys at one time on the screen, but with that said, I am doing my best to have my characters generally have only 3000 to 10000 polys (15000 for exceptional rare…