Here is what I do. I have two routines depending on what is asked of me: 185cm/79kg. Reg workout - 0615 I do a 6km run 4 days a week. Takes about 30 minutes. At gym 2000-2200: 2 hours. 5 (Wed/Sun off) days a week. * First 20 minutes is stretching of arms, legs, shadow boxing. * After the above warm-up, I go to speed bag…
Hi. This is my first time working using Udim Workflow. For my model I use 1 material with 2 Udims (uv tiles) and for each of them I need a mesh map in SP. When I bake mesh maps inside SP, they are automatically distributed to the slots in the mesh maps tab and each mesh map has the number 2, which means that 2 textures are…
For some reason, when I import maps made in DDO in marmoset, it appears that the colors get washed out. Is there a way to fix this? I also have weird issues with normal map display in 3DO Some parts of the normal map appear with strange gradients and faceted.
Hi ! Concept artist freelance to hire ! I have been an active concept designer in the gaming industry since 1999. Born in France, i now live in Montreal canada. I have contributed to the development of several AAA released games: Splinter cell 2, Ghost recon 2 for Ubisoft paris ; Then i moved to Canada to work on Splinter…
Hi @alefrizzo I have a few notes if you'd like my 2 cents. 1. You're currently leading with some of your weaker pieces. The grass and mosaic, for example, don’t show your strengths as clearly as your environment work does. First impressions matter a lot, and you want to start strong. 2. There’s a heavy focus on props…
ya i use 2 main scripts with my lowpoly the first is for make all my UV edges hard string $objList[] = `ls -sl -o`;string $uvBorder[];string $edgeUVs[];string $finalBorder[];for ($subObj in $objList) {select -r $subObj;polyNormalPerVertex -ufn true;polySoftEdge -a 180 -ch 1 $subObj;select -r…
Thanks Shotty :) I would pimp up some concept art work that i made recently, in case someone didnt see Ape: Sketches(*click, these are links) Final Minotaur guy: Sketches Final Crow shaman Sketches 1 Sketches 2 Final Boar Sketches 1 Sketches 2 Final Boss Nemesis Sketches Final Boss Monos, this dude had a long way to go :)…
Some time ago I made this dust inspired cs go map. it is based on a concept by Julien Georgel. More pictures and the original concept can be found on Artstation: https://www.artstation.com/artwork/2xQnwB
Some Update For My Problem. Here Is How Far I Have Got With My Suite Pack. https://www.youtube.com/watch?v=K_XSvKkb7Bw&feature=youtu.be Annoying thing is that i was suposed to do some cool stuff in my summer vacaution but no, this dam thing ain't even starting up. I am really getting pissed here, i have one week left my…
Quick art dump before bed =] - Desert-scene sketch - Random BUFF DUDE speed-sculpt - Course was 3 years, standard Bachelors of Arts Uni course in the UK. Cinematic was a 2-semester group project, but out of 4 of us in the group, I did 2 of the characters (plus rigging for all of them) and one environment scene (Rocks,…