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Re: New tool for Maya -- AutoHighPoly! (beta)
Reply by
CarlK3D
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May 2016
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Home
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Technical Talk
I switched to 2016 SP2 and it says // Error: line 111: Invalid flag '-depth' when I click Finalize Ideas?
Re: Crysis 2
Reply by
Andreas
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Mar 2011
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General Discussion
http://www.youtube.com/watch?v=7Gj6fgnMvQw&feature=player_embedded#at=112 So...is the PS3 version going to look even 'worse'? :S
Re: MINECRAFT
Reply by
MattLichy
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Sep 2010
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General Discussion
He's made so much money on this already.... before taxes/paypal fees its like over 1.5 MILLION USD....
3 results
Re: U4 - 'Welcome to Campobasso' looking for feedback
Reply by
Bedrock
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Apr 2017
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Featured Artwork
That's a neat trick! Makes sense tho.. I'm getting 116 for the original exposure setting that everyone thought was too dark, hmm.
2 results
Re: Understanding maps in Skyrim
Reply by
lloyd
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Nov 2011
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Technical Talk
thank you, this made my day! new engine! http://uk.pc.ign.com/articles/114/1144412p1.html i shit you not
Re: Save the environment
Reply by
Joshua Stubbles
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Nov 2006
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3D Art Showcase & Critiques
http://www.cs.ualberta.ca/~acoman/images/prague/119-1927_IMG.JPG Inspiration for your clock model? I like your darker twist on it
Warrior dude's head
Topic by
iansnyder
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Feb 2005
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3D Art Showcase & Critiques
Here's the head for some warrior dude I thought of. 110 polys and 128x128 texture. Please give me crits and comments! Thanks, and I hope you like him!
Re: Orb - My work on Crasher
Reply by
Dan!
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Aug 2011
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3D Art Showcase & Critiques
brush process was covered in this post i believe http://www.polycount.com/forum/showpost.php?p=1387929&postcount=114
Re: Answered: Cavity and spec maps inverted
Reply by
owaaan
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Jan 2016
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Quixel Megascans
...ok wow. It is a regular thing. It's crashed again. This isn't a great sign. I spent $117 AUS on this program :/
Re: ceebee's portfolio development
Reply by
ZacD
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May 2011
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3D Art Showcase & Critiques
we'll if you keep on doing awesome project in 1.5 weeks you'll have 3 more pieces :P
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