On that subject, I have a Baron Karza from the 1970's Micronaughts Range... not only was he the first magnetic snap together figure but he also coined the evil black armour gig a few months before star-wars came out! Anyway, I keep him off my desk because I know some clown will put him down on something sensitive at some…
two new planes a heavy bomber (to go against the Dabohaze) and a light bomber (which i will do another of) the difference in game would be (apart from the obvious heavy-armoured-slow/lighter-notarmoured-faster) is that the heavy bombers have two gunning positions taht the gunner player can swap between. the light bombers…
did u create the clothing layer in zbrush from mask mesh extract or in 3dsmax? If you build your clothing in 3dsmax, perhaps even using retoplogy over a mid subdivision version of your body model, you can get more defined form. generally you should have your mesh closed, ie, the clothing has an inside and outside and edge.…
Thanks guys! I'd love to do a tutorial. Things are a little busy right now but I do wanna make some Chivalry items for the Steam workshop so maybe I'll do a tutorial for one of those. I don't think I can use these assets for my tutorial. As for texture sizes...The armour sets are divided into 5 pieces (head, hands, boots,…
Still get this on 1.7c w/ Gun Metal Black 02 Gun Metal Black 03 Grainy Plastic Battle Armour 02 Old Blue Plastic and one (of the two) tungsten presets. edit: Upon further testing I find this happens if I assign a smart material via 3do's shift+c+LMB, but NOT if I apply the same smart material via ddo's UI (which I then…
[ QUOTE ] KDR: If you read some of the info on any of the links posted it mentions that this is set just prior to quake 2, with the earth forces being near future equivelants of our current arsenal. [/ QUOTE ] if its just prior to quake 2, shouldn't the marines look more like the quake 2 marines? They seemed a bit more…
I dunno why I'm having trouble with this model... At this rate I'll be done in 3 years.. cape and shield go, sword stays. Trying to figure out some other armour-y things i can put on him so he doesn't just have a helmet. Or maybe I'll lose the helmet eventually... I'm thinking i'll make him a satchel of some sort. Gloves…
Cool Super, this is looking good. I agree with JKMakowka about the boots. They feel a little flat in the profile shots. But design wise, are boots appropriate? Would they not be sandals of some kind? I thought the Greeks wore sandals with shin armour on top. I fully agree with you about the forearm being incredibly hard to…
That's the picture so far. I will add the amor in the next days and finish the weapon. Then I will go back to the background and finally add the lightning.
Hey all, here are some thumbs i've drawn from ideas i have for a character to use in Unreal Tournament 3, it could be used for other engines too, but its being designed for UT3 mainly. I'd love some feedback on where to go from here, im currently pleased with the look of number 1 personally, with a dash of number 4 for the…