Hey, I was working with a partner on a Source Filmmaker short (source in 2014? nuts, I know). Sadly, It got canned, but not before I finished all of the art. I'm releasing everything for community use, so I'll be dumping the art from the releases as I finish them. I wrote up a few blog posts that dig deep into some really…
Hello Guys , I had this task few weeks ago to make next-gen weapon , I followed the normal next-gen pipeline ( That i know ) which includes : HighPoly model creation > LowPoly Mode > Unwrapping > Normal Map and Ambien occlusion Baking > Diffuse and Specular maps painting in photoshop . The final result was very satisfying…
Hello everyone, I started working on a scene, aiming for a bit of a realistic outdoor shot. In the foreground i will have a big rock/boulder so i want to get as much detail as i can into it and in the process learn how to properly sculpt and texture such an asset. The thing that is not clear to me is how to treat the…
Hello everyone, My Name is William, I am a 3D Game Art Student from Germany. I started 3D Modelling in 2013 but only did small projects here and there until early 2016 because of school. So far, I have been working mostly on weapons, props and other hardsurface objects and I want to get more into Environment creation. I…
This is an exciting opportunity to work closely with our game development teams, across all development disciplines, and help drive our tools technology forward to support the creation of all of Rockstar Games projects. The Tools Programmer role will involve developing and maintaining all aspects of the asset pipeline and…
Introduction: Hi everyone, I'm 3D Modeler/Animator/Character designer with 5 years experience game industry(Mobile, PC). If you are looking for 3D Modeler/Animator/Character designer. Please contact me and i would make your project to the next level. Skills Character designs 3D Modeling, texturing 3D Rigging, skinning and…
Hey guys. A few quick questions regarding my workflow with creating an environment I'm currently working on. Basically I have to create a hefty amount of tilable textures, sci-fi themed in part. I want to use Ndo2, but firstly want to grasp more of the workflow behind it. I know Ndo2 is a normal map generator/manipulation…
Hey everyone, We are currently looking for art folks to intern on Crowfall over the summer. These are paid internships with the possibility of a full-time position after. We are looking to fill character, environment and effects internships. Artcraft is located in Austin, TX and these positions would be onsite.…
Hey guys! I've appreciated all the great feedback from my Max to Maya and Maya to Max courses over on udemy and I though I would give back again and throw them up on a sweet sweet summer sale. Cant beat 5 bucks to save a ton of headaches haha. Also to sweeten the pot I have a rendering mechs in Photoshop course now, you…
In order to strengthen its team, the Art and Science Allies Laboratory (a Virtual Reality & Multimedia Park lab) is looking for a: Software Developer Key Responsibilities: - design, develop and innovate ASALab open-source libraries to be used in 3D productions Qualifications (mandatory): - Degree in Information…