Here's an example of changing color values dynamically. http://ericchadwick.com/img/env_robot_rising.html#gameplaydesign About halfway into the video. It's a timelapse. That's the Unity interface I'm using. And that's the interface for a shader that one of the programmers wrote.
Did you try using -columnWidth flag for that field....For example add something like -columnWidth3 50 100 20 where the 3 numbers control label filed and button width separately.
just order 4-6 packs of nibs and, for example, an extra surface sheet if you like the "tooth" of intuos4 sufracing you'll be fine for a year at least, and paying for delivery won't be so pointless.
Tablet PC can run the game? example : http://www.redtabletpc.com/7-inch-haipad-m7x-tablet-pc-with-android-23os-support-internal-3g-gps-bluetooth-dual-camera_p2600.html
Looks good! Personally I think that some modular model could be made more interesting and adding detail. Example this guy he makes these awesome corridors https://www.artstation.com/artwork/90gEy
Still working on little improvements on the final texture, for example spheres texture needs more love. Also almost finishing the weapon texture. Will post more soon Thanks for the feedback guys :D
Hey guys, anyone mind telling me what are some numbers in terms of textures sizes and vertices that will play nice with Skyrim? For example, the Elements, Giants and Mammoths would be good ballparks for me.
Try to take advantage of the larger gradient colors white and black. Do not use 100% white or black, because it is not realistic. Some highlight information in your handpaint and it will look much better.) For example:
How bulky were you planning to make this guy? Because right now his muscles are all oer the place propotionally. For example, your bicep has ballooned so much that there's no armpit.
I wonder how much you'll be able to tweak the parameters? For example, a preset that allows you to achieve a hand painted look... reminds me a bit of a photoshop filter. I'm looking forward to it.