I agree with what others have said about your concept. I know you just threw it together for practice, now expand on it and get some more practice! I'm a fan of gnarled crystals, myself. ;D Maybe have it floating above an interesting levitation thingy-majig pr, if you don't like the whole "look at me, my crystals float"…
Ah fantastic. The painting is really great. Nailed the style, and at a bit higher res than the ingame stuff which rocks. I'd like to see a bit more fake shadow/AO type interaction going on between the larger forms. To be honest, when I saw the auto-shrunken image on here, I thought it was a 2d painting. There's a lot of…
I have played for a week, and I actually like the game quite a bit more than WOW. The combat is more interactive than I was used to in an MMO. Which is a huge plus to me. As far as the game running poorly on medium and Low, I would actually suggest you run it on High and then turn off shadows and Anti-aliasing. Oddly…
Richard ... if you are considering entering the game industry, Southern Methodist University's Guildhall at SMU program offers a Masters of Interactive Technology. The art track of the program (there are also tracks for level design and programming) focuses on art as it relates to game development. SMU has a 96% placement…
pie, always try and use ref. right now it looks like it's been dipped in paint. either push it more in that direction by adding bump detail with shadows and stuff, or grap some ref and redo it. pay attention to how the surface interacts with the light and the surrounding environment. it's all about reflections on something…
Yeah generally there are two cases here: Redistribution of the assets themselves. If you've you're trying to share or sell the source assets (mesh files, textures, etc) directly, this is generally not allowed under most commercial licenses. You would need something like a creative commons (CC0) to distribute the assets…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Lead Lighters to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers to…
Hey you beautiful people. For the next few months I really want to spend some time exploring a pair of characters that would fit into the Overwatch world. The first one is Valeriy Vegera's Rose(https://www.artstation.com/artwork/VDrdZ). I chose her because in the game's world, I envision her working alongside Luca, which…
It adds hard edges automatically at any edge with an angle greater than the set angle. Set your mesh to Auto Smooth and 180: everything will be smooth, because no angle is is greater than 180. This is great if you want to add hard edges manually and not have any interference from automatic processes. At 90, it adds hard…