Trying to decide between these two, both?: (mocked this up) https://the-ultimate-evil.fandom.com/wiki/Rick_Prime+https://rickandmorty.fandom.com/wiki/Evil_Morty With the idea of the "switch player type" gaming style that i am seeing lately. i thought it might be a neat idea to incorporate that into my entry. Or i will…
Interesting... Yea, it appears to me that this might be a movement specifically targeted at removing ai generated art from Artstation? If so, then how much ai is too much when creating digital art? Almost all digital art software have some ai tools that aim to enhance artistic output. As far as optimization efforts being…
@Mehran Khan We've done some VR/AR apps internally using Unity, and Linear color space support seems sort of dependent on _which_ mobile platform you're developing for. When porting CocoVR from the Rift to GearVR, Linear color was supported, but the final render target wasn't color corrected to "view-space" Worst case…
This is in Unreal, but I'm sure you can create something similar in Unity as well. So I made this thing to capture world map texture in the editor. In this example, the world is a landscape and we assume, the bounds of the landscape is the end of the level... I have a scene capture 2d, and a render target. The projection…
Simplest way would be to subdivide each part to the highest level you think you'll need. After that, go to the tools>morph target panel and store a morph target for each subtool. That way, if you screw up the border while sculpting you can always use the morph brush to paint the seam back to its original, perfectly…
that has nothing to do with desaturation, it's actually the total opposite since my comment implies his render is too monochromatic on the red side and that the rock faces should be more yellowish, thus adding color and contrast. As Adam said, we're talking a lot outside of the forums and I may have some info you don't,…
Most announced titles exclusively for consoles right now are being snapped up as PS3 or 360 exclusives since there's the big launch battle. But, looking at the current gen, most cross platform titles targeted the PS2 primarily (the lesser platform). I would guess that any title coming out on multiple platforms on the same…
Jump on pinterest or google images and just search for "stylised concept art" Stylised and hand-painted and other terms won't cut it. Describe your audience and the target tone of your game and you might get closer, or make a small list of similar styles so you have something to point to. Some examples of the variety in…
I find is disappointing that there is no method of toggling targets. I felt rather restricted in the fact that I couldn't just hit a "target closest enemy" key or cycle enemies when in the heat of the battle. I think it forces you to pause the action far too often. I also didn't like that tactics didn't allow for self…
Well, it's equally bad so very uncheaty :P You'll be this giant zombie-beacon for bandits for miles, you'll be starving, you'll end up in the middle of nowhere long from your intended target of bountyfull loot, and all in all you'll waste 20 minutes. But depending on what you're carrying everything is always preferably to…