Hello everyone I'm still relatively new to substance painter. Is it worth it to texture props entirely in substance? What are the benefits of doing this? VS Blocking out the base color in Maya, export in substance and go from there: add edge wear, details, stains and of course roughness and metallic maps.
Hey, I am looking for freelance work. I have been working in games for the past 5 years and have spent 3 of that dedicated to prop art. Please checkout my portfolio at www.mikeclephane.com. Feel free to contact me with any questions you might have. Cheers Mike
I am an enthusiastic 3D prop and texture artist looking for freelance work. I work well with both realistic and hand painted styles. You can check out my site here! http://www.VertVixen.com Thank you for taking the time to look at this! -VV VertVixen@gmail.com
Hi, My name is Andreas Strømberg I am a professional 3d artist specializing in weapons, props or environmental work. I have work experience with both AAA and Indie games. I am looking for freelance work, short or longer term. My Portfolio is at: www.strombergart.com You can contact me at: andreas.stromberg90@gmail.com
Hi All, I am close to finishing a model using lots of help from the forum. https://sketchfab.com/models/083b67e592664d3c986113ef13b09bea Could you please give me a feedback? There was tons of work improving my workflow. Questions is, Is it a good enough piece for portfolio of an aspiring Enviro/Prop artist in game idustry?…
Hey guys, Ain't been on here for a while and needed some crits, Have decided to create some fantasy props to include in my portfolio, If created to a good enough standard. This is however my first approach to painting textures and I am trying to achieve a stylized cartoony look. Screen grabs below Thanks
Hi! My name is Aleksandra and I am a 3D artist looking for work. My main passion is creating hand-painted props and environments, but I am open to all opportunities. I'm open to any kind of work, feel free to contact me. My portfolio: https://www.artstation.com/aleksandramilosevic Contact: aleksandramil95@gmail.com
My Name is Marvin Washington and I'm a environment and prop artist. I'm available for full-time or freelance work, remote or on-site in the Seattle / Bellevue WA area. Below are some samples of my work and a link to my portfolio. Please PM or email me with any opportunities. wdcstudios@hotmail.com Portfolio…
Hello Polycount, I would like to submit a few props and environments for critique. Viewport scenes rendered with Xoliul shader. Environments rendered in UDK. 90% of textures are hand-painted. You can visit my site marks3d.ca , but currently has outdated work. I would appreciate any critique before updating and applying to…