Maya LT only comes with like 4 Mats... so its my only PBR based option and its been broken for almost a year! but my other options just dont get me the results i want an is hindering my pipeline massively. Anyhelp? Im pulling my hair out trying to fix it but i just cant. I also found a thread from Feb an that fix about…
The way I’ve done animated skyboxes is with a custom shader setup. This avoids performance problems from overdraw, makes sure skybox lighting is confined to only affecting the skybox, and generally optimizes everything. Because skyboxes can cover a significant percentage of the screen. A video here, using a custom engine.…
This thread started with an old version of Unreal, before they had PBR workflow. But nowadays, all the game engines use PBR by default. So no need for all these workarounds. What exactly do you want to achieve?
I'm pretty sure its monthly subscription. (20$ per month) You can try this great articles by the awesome guys at 'marmoset': http://www.marmoset.co/toolbag/learn/pbr-theory http://www.marmoset.co/toolbag/learn/pbr-practice
Just in case you're not aware of the current 3D gamedev industry situation: it's not good. Lots of layoffs happened which means you're competing vs. people who have a lot stronger portfolios and most likely more experience. Prop artist role is very rare, Weapons artist role is probably even more rare nowadays and the bar…
Hi all — I’m developing a custom 3D framework inspired by sixth-generation console visuals (think PSP / early PS2). I’m looking to commission two clean, animation-ready humanoid base meshes — one male and one female — that I can use as the foundation for clothing and character variants. Project Overview The meshes will…
Olá pessoal, depois de dois resolvi voltar a produzir e aprender sobre 3D, percebi que o pessoal tem alta capacidade e olhar clínico por aqui, muitas artes magníficas, e venho através do meu último projeto mostrar um pouco do meu trabalho! Usei a Unreal Engine 5 para fazer esse pequeno projeto, pois na época estava…
Plan is a good one and high resolution at 4k for a hero portfolio piece I'd want to squeeze in every pixel could possibly grab thereby hopefully capture the attention of eyeballs that actually matter which typically, at a glance what you've created is worth their time continuing too scroll through a detailed breakdown how…
Hello everybody! I'm going to create a 3d environment for a mobile game on Unity. Project - action with a view from above and spacious locations.Since the project will not be released soon, the target platforms are top-generation devices of the current generation. By collecting information, I'm a little confused in the…