Agree with Eric here. If i had to redo things, i'd go prop artist learn all i could with very small objects then go up. From the props position you get enough information to start creating environments and leveling up from there. Best of luck for an example find an environment you are interested in could be a…
Thank you all for the feedback. :) Tkfxity, well the ground's colour actually changes under the water, but you are right, it should be more obvious. I couldn't pump out more from the landscape, I have to change it to meshes soon. How do you mean the water fades away? Isn't that the normal behaviour of it when the shore is…
I'm glad you like the designs, guys. Pdexter,noscop, Water is a good puzzle to crack. Here's what I reckon This is just a quick look at how I think they tackle their water effects. Judging by my observations there's no magic whatsoever just an impressive hard work. Let's start with the map first. They paint the whole…
Thanks for the crits guys. I definitely agree about the lava. Im still trying to tweak it. Im slightly limited as this is all in the landscape mat so I can only use 11 texture samples, but Ive made some changes it looks way better in realtime. Ya ya, haha I love Virtuasic's material for the lava! Im going to integrate some…
Hi, I'm Robin, These are my concepts for this challenge. When I started I first thought about what I wanted to do in terms of design language and the general idea for my concept. This is what I've figured out: plan architecture - old and new, and the new archtectuur humiliated old achtectuur. example: The old casteel is…
ok so I want to achieve this UDK viewport perspective but my ingame perspective is off from my viewport. I wasn't expecting this until I tried playing in game mode. Also there's an odd line coming from my landscape ground. My textures are tiled and this does not happen anywhere else with the same texture but it does happen…
non, this is Not C4D R14 , so I did not use the new sculpt tool .:poly127: What I wanna show it's just that already the C4D R 12 support nicely 2 milions poly without a crash. In a case of my Landscape I use C4D R12 only for very simple work as a magnet (put in a place my rocks), symetrie ( to get an out area ), UV EDITOR…
More options to choose from is always good! Would love if it had realistic erosion capabilities like GeoGlyph for World Machine out of the box without need for an extra 300$ plugin. Also ability to create concave rocks and export them as hipoly mesh instead of heightmap. Terragen has this feature to export geometry for…
Just what I needed to see, as always your environments especially help some things click for me. One thing I'd like to see, not that what you paint should in any way be governed by my recommendations, is some more architecture implemented into your landscapes. You've got some basic cityscape type buildings, and then you've…
You mean UVW mapping or landscape mapping? I use 3dsmax 7 dissplace maps. I get a Plane or low scaled cube with about 1000,2000 faces and apply dissplace modifier. Next I open Photoshop or Painter or paintshop pro or whatever program you have and I Pick only black to white colors. I Draw the basic outline of the landscape…