Sverchok addon https://github.com/nortikin/sverchok Kind of a Houdini or Max Creation graph for Blender. Have lots of parametric primitives or ways to create your own. A little bit too deep and low level but having a few nice features I have no idea how to do in Houdini or MCG. Works just fine with current Blender version.…
Frozan: If it's at all possible. Could you add more to your tutorial (I enjoyed it) but at the part when it ends at (4) you state: "you can now at this point take this mesh and bake it on to a single square poly and have a tileable texture" I'd really like to see this process visually. SHEPEIRO: If at all possible (if you…
sucks about the interface, guess I can be happy I work in a well lit room - bright interface = less eyestrain. Polycount hurts my eyes cuz it's so dark.
[FONT="]Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a UI Ergonomics Designer (Web Applications and Social APIs) to join our production teams in Montreal.[/FONT] [FONT="]Gameloft is an international developer and…
Here's an example of changing color values dynamically. http://ericchadwick.com/img/env_robot_rising.html#gameplaydesign About halfway into the video. It's a timelapse. That's the Unity interface I'm using. And that's the interface for a shader that one of the programmers wrote.
Speaking of interfaces though, there is one point in Blender's favor you missed. Might not be safe for work though; that interface is so sexy it's practically pornographic. Sometimes I open it up just to look at it.
RappaTools3.1 RappaTools3 is an advanced toolset that comes with a great variety of tools for the artist working in 3ds Max. The main focus is to speed up the workflow and to reduce the click count. It offers a wide variety of tools, everything from selection tools to rendering tools. It can help you through the entire…
You know, feature criticisms aside, the user interface is quite impressive, it makes my phone look rather clunky and slow. So if anything, they've done a good job at the interface and the ease of use.
All along for me the Zbrush interface has been a turn off and a hinderence . Ok maybe it takes a while to get used to but that is because the interface design is so terrible . I look forward to trying mudbox !