To preserve resolution of the alpha and don't fight for texture resolution with the main model, I also make some decals and apply them with geo. The full list of floaters, this time im using them as geo but i will be baking them down to a trim sheet, would be faster to apply than this.
Forget about boxes . it's an ancient thing from a time when evry triangle was on count. As of the skydomes I used Hugin last time I did it. Decade ago actually . The main problem with a sky is not how to do it but rather where to shoot it . I recall I had my own list of abandoned places with broken locks to access roofs.…
In doing your decals, I would suggest choosing one major sponsor and painting your ship according to that sponosr's main color scheme, a la F1. For instance, Ferraris are Ferrari Red (duh) but the main sponsor is Marlboro-- whose colors are white and red; Lucky Strike/ Honda-- the car is white overall, with the…
I'm currently working on a UDK project which requires to apply an image on objects as if the image is projected from a projector. In Maya, I can accomplish this by using a File node as projection (Proj Type = perspective). However, I can't find a way to do this in UDK. I noticed that there is a Material Expression called…
I remember what my friend said before I took on that digitizing job. "Shifts like this can change someone" and it does. I recall always having to say No, Can't make it tonight, Work is tight" etc to friends and my girlfriend, and I'm sure it dented my relationships to my friends and girlfriend. Value your free time while…
Hi Polycount! intro: I've been a longtime lurker on Polycount, but haven't ever posted my stuff. I'd like to change that, as I've got a topic i'd love to discuss with the broader game artist community: Color ID maps (#colorID maps)- why they're possible in other programs such as substance Painter, but not feasible in UE4…
In the future (I think it's in version 4.6 that's to be released) I think Epic are planning to reinstate the feature where you can use bloom/emissive to create actual lighting, though do be weary in doing such as in the UDK it could quite quickly become expensive. Looking a lot better now in Unreal. :) You should play…
Thanks for the awesome feedback! =D I'll take all of that in account. =) I quickly abandonned the world position decals. ^^ For the cracked ground, I simply used pre-placed decals I activated one by one when the fire wave was passing over them. It was kinda cheaty, but hey, video games are all about cheating. :D For the…
https://www.youtube.com/watch?v=0auUypGCyms
Rune Combo Interface v02 Creates 16 different combos. 4 inputs. Each input is a boolean - LMB or RMB Combo pattern based on geomantic figures. Link The correct combo prompts the blue rune cast effect. Wrong combos and leaving the center during input will prompt the shatter…
hey man, I know you probably have a clear cut vision for your level atm, but it might be good to block out some larger forms, then some medium forms- the maybe do a quick paint over, just so you can get more of a vision for where your headed with this. Right now I sort of get the feeling you might be starting too detailed…