Undying's "pants" are not part of the armor, so unless you either need to scrap that part of the mesh or overlay on top of the "pants" mesh. As for the pauldron, it looks really unbalanced, play with the shape more because it just looks like undying would just fall over.
yea dude i am in total agreement that everyone who has the ability to work from home should be able to. When I mentioned it's a privilege not a right, I mean more along the lines that there are a ton of people who are gonna be playing animal crossing and doom when they should be working a and need to realize that it's…
This week I wrapped up the full blockout and I’m just about done with the high poly. I modeled the scope, the stand, and the rest of the smaller components to really help bring the sniper together as a complete piece. I also pulled in a bunch of real-world references while working on it. For some parts — like the scope,…
Not bad quite plausible, your 'soldier proof' treatment is what I'd expect to see. Ok interesting thanks. As an aside, recall part of my old unit's principal roles was supporting SF activities and on one occasion after an intense peacetime exercise back in the 1980s. This particular tier-1 operator ran a ad hoc weapon's…
Hello, I'm creating a game-ready weapon model and have started to bake my ambient occlusion maps, but have run into some problems with my first try. (Each movable component of this model is its own mesh so that it can be manipulated. Below I'll just be talking about two meshes that are from the same UV tile) I created this…
Damn, I don't have a 360 any more (brother took it to his new apartment, and never payed me back the $200 I spent on it) Skate 1 and 2 were my favorite games for a long time, never really like the "big parks/jumps" the added at the end of the games though, I much more enjoy the levels and find new and cool spots. The move…
I think the whole texture /material side of CG is dying slowly. You can see it just here in this part of polycount lack of new posts and in modern games in general. They have same plastic look, PBR much ha-ha with generic 2x2m textures deprived of any individual traits in perfectly same looking games. Same procedural edge…
Disclaimer: As much as I would like to have athread with many likes, the following are a LOOOOT of images, so lets not explode the news page by giving these image heavy threads some likes. Hey guys, as many have already heard. pretty much all unpublished projects by Phoenix Labs have been canned. And sadly this time it…
Hello! Ive been working on props for the final render, as well as practicing groom in houdini Here is Shadowhearts hacked off head and the knife that did it
First, can you post some of your reference? You can never have enough! Moving on, no-holds-barred crit time: It has potential, but it's just very boxy and undefined. It's the extruded-box syndrome that we all fall into when we model sub-d. The only part that looks like it is designed to be used by a human is in the back…