Going off of the concept from ArenaNet's page, here: There are some major differences in anatomy from the concept to the model. He should be much more muscularly built (neck is thicker, Body makes more of a "T" shape). Since you only modeled the smaller, more rendered horns in the concept, they should be a bit smaller in…
qlz - sorry dude, but i have to disagree... steampunk is not about weird bullshit that doesn't make any sense... it's fantasy and low-tech science fiction... some would argue with me about the science portion of that. But regardless. Shit has to function or at least be percieved to have a function.…
Hello! I am collaborating with a Unity 3D programmer on the development of a game. The game programming is 85% finished. We intend on publishing this game for the mobile markets, and all who are involved will receive compensation. What we need are five or more 2D game artists who can illustrate the various characters and…
An ex-Brawl2 project I didn't get to complete within the competition time frame + added extension hence opening this thread because amount of effort for me at least working on such a very complex asset and which also remains my primary goal too finally wrap it up along with sharing some progress, as well.
I don't use Maya, I hope someone else can help you with the software-specific. In any case, I'd try rendering an image sequence using an orthographic camera, using a translucent material for the fluid or smoke. You should find some Youtube videos or the Maya docs to see how to do that. The output format should be 32-bit…
Hey all, I wanted to touch on hot keys a bit. I've seen a few posts lately about having to re-time things, and this being difficult when you have keys all over the place. Hot keys can help with this in ways you can't even image, if you have the right ones set up. Specifically, I`m talking about the AddInbetween,…
If you’ve shipped enough work, you’ve seen this moment: You approve a render. Someone changes one small thing. The final output doesn’t match what you signed off on. No one did anything “wrong.” But now you’re explaining differences to a client. That’s the problem we wanted to solve. The Real Issue Isn’t Quality — It’s…
Finished project: Some more images: https://www.artstation.com/artwork/rRxnn5 Original post: Hey everyone! I am planning on learning some stylized suff in Unreal, namely toon shading and procedural fire via shader. I have always wanted to create a character with flaming head, so eventually one guy suggested Hades as a…
If not blinking then maybe at least subtle darting/shifting/trembling of the irises. As I understand, even when a person intentionally tries to hold their gaze at a single point, the eye/brain mechanism still automaitically captures several different "frames" of the image.