Dude, No kiddin! I've witnessed or been a part of so many near-accidents there. I'm glad to here it wasn't too bad of a collision. During the morning when the buses ride on the opposite side of the bridge into on-coming traffic... creates so many dangerous situations, especially for pedestrians, when ppl whip it up onto…
Yay! I'm glad to see this revived. I think my favorite part is the roofs. They are looking convincing as well as whimsical, especially the second and third floor. I agree with you on the color pallet. I think most of it is working but there is something bothering me. I think it is the orange and/or the burgundy/purple…
Hey there Polycount. Long time no post. I hope this isn't too off topic, my apologies if it is, but I launched a Kickstarter for a tabletop / pen and paper RPG mobile app called InfinitasDM that I'd like to share. https://www.youtube.com/watch?v=IFCJ7zfz_UM https://www.kickstarter.com/projects/atomswitch/infinitas-dm You…
haha sorry what I meant was if you look at the average larger studio we have fridges stocked with food, free coffee machines, soda, snacks, food catered to us when we work ot....Im pretty sure people doing thigns like lifting heavy shit all day aint as pampered as us tenderfoots :D most studios do not have concentration…
@PixelMasher @FreneticPonies Thank you guys for your comments! ;) I made the lighting little bit brighter and then adjusted contrast. Also tweaked the colors to better fit the foggy midnight. Please let me know what you think now.…
Welcome to polycount =D Could you please post your pictures like this: [img]direct_image_link.jpg[/img] so we don't have to click through the adds to see a higher res version=) The scene looks quite nice though I think some parts seem a bit weird in terms of construction, The bridge for example, I don't really see why you…
@Fabi_G Looks neat! Such a nice workflow, I already see I can learn tons from you guys. I agree that a little bit of mist or condensate inside would make it feel more alive. @atunnard Really cool so far, I see you changed the color tone a bit from more blueish to greenish which I like. 2 minor things I noticed: 1: The…
Hi, So a bit of background on this. I've been doing freelance game modeling for a while now and I'm at the point where I'm close to setting up a pipeline and have some funds just dedicated to that and i'm not sure what modeler to choose. I used maya in the past but started transitioning to Houdini for most things and now…
In some places, it looks like you might be confusing sharp(ish) highlights with ridges. Even when using a stylized approach with emphasizing planes, highlights can fall on ridges, but don't have to.
You bet - heres what I have so far: In max I imported this bridge which is out of an old game and so at some point the textures were uvw mapped. See bridge - two materials under a multi sub object. The picture below is the o_nvabridge_m1 and the second sub material is a proxy which is a solid color. As you can see - in Max…