That is super adorable oh my goodness haha. No Slitherine courier may fail. I think the undulation of the tail might need some work, it doesn't look convincing when the courier turns 180. I'm looking forward to seeing more shots of the courier!
It's really with any type of face or vertex selection. http://imgur.com/a/1KzR7 I also recieve this error with edges. // Error: file: C:/Users/Tastyrice/Documents/maya/2016/scripts/AMTools/AMTScripts/ADN_QuickPatternSelector.mel line 103: Cannot find procedure "VariableShadowDisable".
Sounds like I might need to rotate the Light Attenuation vector 180 degrees. Apparently there's no node for rotating a vector... https://shaderforge.userecho.com/topics/504-rotating-vectors/ ... but maybe I can use the uv Rotator. http://acegikmo.com/shaderforge/nodes/#rotator
how could i forget interstate 76 and shogo ?!?!? been trying to find shogo and havent suceeded its not on any store... i rembmer playing interstate on my pentium 133 , really rocked the world along with a kiddy game called "mortimer" eheh...
January- 198lbs March- 192lbs target- 175-180 by fall. I just started getting serious about it. I guess I just got to a point where I was feeling fed up, heh. I'm feeling pretty optimistic about it, for once.
im totally sold on modo after tryin out 103. need to make the extra 200$ then im gonna get my dirty hands on a copy for sure. especially with the free upgrade it seems like a good deal (not liek silo tho but what the heck )
Hi! Testing new vesion of Silo (1.3)- Started with my male base mesh object, and modified it a bit... - Wing is currently a bit "out of use" as i didn't want to block view while modeling in Silo... will add wing membrane later, if i have time to finish this one... CnC welcome!
Hi guys I need your help. I applied a smoothing group inside of maya on my character and on the screenshot you can see the result I get. I did use google and forum search, but I can't find the reason for this problem. Smoothing group ankle is 180°.
My entry for the Turbosquid contest : Lost at sea. Realtime scene rendered in Marmoset Toolbag, models and textures made with 3DsMax, Zbrush and Substane Painter. No additional color correction have been applied. The full scene is 68 163 poly and Cthulhu alone is 47 296 poly.…
Oh god please use some smoothing control. Right now it's hard to tell what is the geometry because of that 180' smooth. Either set smaller smoothing angle or use FWN script: http://www.polycount.com/forum/showthread.php?t=85809