Hello all, I'm currently looking to try and break into a game industry studio again and was wondering if you guys would be so kind as to give some feedback on my portfolio site. I'd prefer to do environment art although right now it's pretty general. Online Portfolio link: www.anthonyrussello.com I currently have two…
[IMG][/img] Hello All! I am currently finishing of my Advanced Diploma of Game Design in Melbourne and for our last project we are to create a video game :) . I am the lead artist in our group (Still thinking of a company Name). We have also decided that next year we will all continue on together and form an indie company…
Hey everyone, I'm an pretty generalist 3D artist and I'm really interested in the new built-in cinematic capabilities of Unity. My big current project is a Unity short cinematic about a fantasy forest that's actually part of the neck of a giant, mysterious stringed instrument. I estimate that I'm about 35% of the way done…
I'd modify that a bit. Learn whichever your more comfortable with and use that day in and day out. Then, learn the others just enough if you had to switch it wouldn't be a huge blow. Then, go back to your program of choice and have fun. Probably pop into the others every once in a while to stay current. Checking out the…
SLI/Crossfire is almost always a bad choice: -expensive -driver issues -micro lags in games -powerconsumption -heat I also wouldnt recommend buying a high end card for 400 bucks or more. I think the most reasonable choice is something from the higher midbudget, for example the Radeon 7870 which costs around 200€. If you…
Loads of questions here so it’s taken a while to get through them, but I’ve finally caught up. Brace yourselves, this is a big post - not sure if all the formatting will work but we'll see. Here goes... Brian "Panda" Choi What steps can I take, aside from focusing on being my best in my given responsibilities, to aim to…
How I finished and published my first game which was a clone of old school turn based strategy game (in 10 weeks): 2 people. Myself doing art, sound, and level design. Partner writes code. Game design is almost carbon copy of decades old game, which itself was copy of a board game. Only difference was we stripped out half…
Hello hmm_rock :) Than you very much for your reply. The water was specially hard to achive! You can find here a screen of the material: As you can see, I have two main groups: Far Waves and Close Waves. Both have the same nodes and the only thing I change is the WavesParameters (Pan node velocity and Texture…
Name: Rising-Revenge - Episode 1: White Lotus Compatibility: UT2004 Homepage: http://www.rising-revenge.net/ First of all, who am I? I'm [email="Vir@s"]Vir@s[/email], one of the leaders of the mod Rising-Revenge. I'm coder and have several years of experience with the Unreal Engine. For more info on the mod see below !…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…