sounds like little baby jesus needs glasses :P unfortunally i can't test my site on a 1920x1200 resolution (or higher) but i think the thumbnails should be big enough just to get an idea of what's there when you click it. i'm going to add some of my speedsculpts on there and i'll probably include some new ones :) tnx for…
Several? They were undecided between that and some theoretical FF64 mockup as late as 1995. I don't think it took more than 15 months considering the game came out in January 1997.
The best : [ame]http://www.amazon.com/Shadowline-Art-Iain-McCaig/dp/1933784245/ref=tmm_hrd_title_0?ie=UTF8&qid=1302501358&sr=8-1[/ame] The other best : [ame]http://www.amazon.com/Art-District-Weta-Workshop/dp/0062064304/ref=sr_1_1?s=books&ie=UTF8&qid=1302501613&sr=1-1[/ame] And the absolute best :…
For the deep siege assets, I almost didn't click on them because I thought they were just going to be high poly models. I would replace that image with one of the other ones that show a fully textured part of the scene (either the first one or one of the lower images). I agree with Nuclear Angel that the show more button…
https://www.anatomy4sculptors.com/anatomy.php?menu=195 this should be your best friend :) theres a lot to be improved on your basic forms and proportions usually try to nail all that as good as possible before doing details. also closely look at clothfold references look at your characters feet and arms, how the muscles…
I don't seem to have Areo on my computer im running Vista, what is aero? I went down the 196.xx driver and they didnt work but ill try the 197.45 and see what happens Thank you :)
I agree on the Digital Tutors comment, but not from a noob stand point per say. Just the fact that they went through a few separate ways to do things I thought was a good thing. If only to point me in the right direction in the UI and basic software functionality that then helped me to experiment more easily on my own.…
Hmm I cant really think of any REALLY low poly tutorials, but have you checked out the lowpoly thread out yet? http://www.polycount.com/forum/showthread.php?t=41232 Just browse trough all those 195 pages(!), they should give you a good idea on what a 3D model for an iPhone game should look like, and what techniques work…
I really like how the colours blend together, and that they don't fight for your attention. Sort of reminds me of 1980s vision of the future :3 The lights are a lot stronger than in the concept, but I think it looks cool. I watched the fly-through, all of the lights have that scanline effect which seemed a bit much/strong…