Hi, I've started a new personal training progect. I'm aiming to learn better prop workflow, materials and lighting in UE4. Here is my detailed blockout and reference sheet. Those references are for a stylistic example of provence design. Thanks for any critique and comment!
Hey all, I'm to blend two textures in Maya LT, for example, a brick texture and a dirt map texture. In full Maya I would use a Layered Texture node in hypershade but that node isn't present in Maya LT 2016. Any help?
Is anyone else having framerate and lag issues using a GTX 4 Series card and DX11 rendering settings. I thought my 465 would be all set for DX11, but it lags and flickers like crazy when walking through Jordan W. Bathhouse for example.
Hello I am playing around with AK47 model in the Quixel Suite and wondered in ddo how would I turn the angle of a material? As an example the wood grain in the image below I would like at a 90 degree angle.
Hi Neox.. lol Yeah i was probably too non specific. Third person AAA, but there will be close ups in cinematics. Example, Mass Effect. Genre, Sci-Fi I'm doing the sculpt retopologizing now... and that's where the question came up
One thing that you should avoid when doing the high poly are razor sharp edges. Notice the slide for example. Basically every noticeable angle should be beveled so that it catches light properly.
Pretty clean modelling. The edges are way too hard if you intend to bake this though. And I think you should try some rounder shapes, those are usually the hardest to model. random example:
the screenshots really don't do the new features justice. sure the tesselation isn't really a "true" example of how/what it should be, but the game IS a lot prettier in DX11 mode if you actually play through it.
Could be, but for an example, Hamburg is 25% more expensive then berlin when it comes to living (Apartment) and up too 10 % more expensive for food. You would barely be able to survive on 1800 a month (if that's the brutto).
This would set the variable only once, whereas in this example, the variable is set at each iteration Agreed. kwshipman sorry we are a bit off topic now ;) I hope you find the pattern usefull