Hmmm not quite sure if the following truly belongs to PnP but I thought I'd share the results of my reference hunting. materials in Roboblitz UEd3, fast and easy Hourence material tutorial ini tweaks - useful for screenshots UDN UT3 mods page - incl. folders and naming conventions UDN ActorX for 3DSMax UT3 character models…
there is also "Mental mill - artist edition" which is node-based just like ShaderFX, and comes free with Nvidia's FX Composer 2.0. the app is standalone and can dump shader code, as well. (fx composer itself feels a bit bloated imo) the Cg Tutorial book, eventhough old, has some nice basic stuff. The Cg Manual (in here…
For the right I'd probably build a pretty detailed base mesh and use large chunks of it for the one on the left. - For the top leaves I'd do most of that in 3dsmax. Trace/draw out the outline of each leafy pattern with a spline, convert it to edit poly, and detail it a bit, make sure it sub-d's well bla bla bla. - Then…
[ QUOTE ] Naming hasn't worked so well for me/us. Though I like the sound of your browser Vig. [/ QUOTE ]It's nice because it also previews weird formats and has toggles to view alpha info. Before it was written we used XNView and before that ACDSee, which lets you view TGA's and has some nice batch rename tools. Thats…
We used Xrefs on Daredevil. It might have been a problem with the older versions of max (we used 4.5/5 on Daredevil), but we ran into some issues with Xrefs. There seemed to be a lot of problems with the objects updating correctly, when you edit the external source file. We constantly found ourselves having to re-xref the…
Added the panel gaps into UE4. They add some nice accents to the white body. Something looks off with them, and I think the lines are too thin. From certain angles, they barely appear, such as the pitch thrusters. I tried keeping the width of all the panel lines the same, but I may have to make them wider or have a large…
Carpathian Crosses is a community add-on for Red Orchestra - Ostfront '41-'45. We are developing a new playable nation (the Romanians, the third largest Axis nation and Germany's biggest ally in World War Two) and new battles for players to be deployed to. Naturally, with the addition of such an army to the battlefield…
CGMA student Dawnson Chen breaks down his recent class assignment, from Stylized 3D Asset Creation for Games, taught by Kevin B. Griffith. Background Hi my name is Dawnson Chen and I am currently
taking the Stylized 3D Asset Creation for Games course, taught by Kevin B.
Griffith, on CGMA. I am going to break down one of my…
Would you like to work with a highly successful award-winning game? Subatomic Studios, the creators of Fieldrunners is looking for a very talented 3D artists for hire on a contract/freelance basis. While we're only open to contract/freelance at the moment, these positions may eventually evolve into a full-time position.…