Hi all! I am having some real trouble with hard surface modeling. I am trying to make some curvy armour pieces with hard angles in 3ds max and cant get my topology so that there is no bumps near the corners. Here some pics 3ds max topology Here is quick dynamesh model in zbrush and you can there is no bump near the same…
Got some clothes onto her, first time doing any form of clothes or armour so parts may be a little weird. I am trying to find a way of putting the rope that's currently across the shoulders in a believable place, I tried across the chest but this didn't look too nice aesthetically. I also started on some textures for her…
Thanks dude :) I appreciate it. The prototype model for him is in game and I am going to come back and do some revisions soon. I lost so much time figuring out a good animation pipeline for him but all sorted now. Anyway, I finished my male base the other day, working on clothes and armour for him and will update soon. CC…
Damn man, really well done. It's great how the armour actually looks like thick steel plates rather than painted plastic. I reckon you have done a better job than what you typically see in Tamiya magazine. I actually have about 8 unfinished kits lol, just lost the patience and free time I suppose.
Hello again just a quick update made some changes to his proportions. I downloaded some ref images to help me with the anatomy which will be hyper real esk. After that I will move onto the armour/clothing and weapons.I am thinking of either crossbow or a mean looking staff. I am also looking to give him some bright colour…
[ QUOTE ] is the sheep-skull going to be a helmet or something? it looks like work of the devil just with that thing on there! [/ QUOTE ] Its gonna be a helmet, got the whole armour sketched out in my head pretty clearly. The chest plate will have further detail along with the other peices, The helmet will just be actual…
cool man looks good, I personally would like to see more skeleton just to bash it home that he's a skeleton warrior. maybe remove one of his kneepads and a bit of forearm armour? Also it could just be the style your going for but his shoulders seem pretty wide, I would angle the arms in a bit. Good luck with the…
Development Team: Team Etherell Product Title: Legends of Etherell: Antavia Product Overview: Legends of Etherell is the introduction of a completely unique iteration of the popular MMORPG genre. The team behind Legends of Etherell has created what they are labeling a True Online Role-Playing Game or TORPG for short. In…
Really late to the conversation here, but typically in AR you use dynamic IBLs, generated from the device's rear camera. That along with a good occlusion map would really help improve your models. How it's done in Apple's ARKit:…
Hi there, Here is my first serious next gen game character. It's a project for my folio I'd like to be proud of showing for further emploiment. Critics and comment very welcome. I've inspired of water creatures like turttles, sharks, wales and trying to get him a kind of armour. Only spend a few time at the moment, low…