Hello!, I'm working on a project for Uni to create the Interior of a Room, which will end up in Unreal.I am replicating the town of Bellhart from Hollow Knight Silksong, which is a 2D / 2.5D game.I'm going to adapt it's stylised illustrated elements into semi-stylised real-time Assets.I'm currently modelling some of the…
if its not a real project i wont limit myself with a polycount... there are often cinematic or closeup models for the showroom... and even if we talk about a game character LOD0 they are around 80K these days... even more for some games... car models are close to 1million for showroom cars... go crazy... but make sure you…
Thanks for everyone who helped place notes! They were really helpful! Here is how far I got with this piece! Any critique's is always appreciated! But I don't see coming back to work on these piece for a little while. As I only have 1 computer and waiting for renders while doing nothing is insanely boring ha . . ha-ha…
Mocap makes me sad. To me, it causes 'animators' to lack discipline and get lazy when it comes to their job. That may sound like a dickhead thing to say, which it is, but I've seen people flat out not doing something simple because there was no mocap data for it. For me, from an artist's point of view, it also seems to…
So we got a bit ambitious and are a bit stuck now (3d artists, but not riggers per se...). Any ideas on how to recreate this kind of zipper-rig setup (Ideally in 3ds Max!) that later has to be exported/imported seamlessly into Unity? - https://www.youtube.com/watch?v=L8XmVA25uZo&ab_channel=EasyRigCGI…
Hello everyone :) My name is Josh Tejada and I represent a small indie group looking to make a 3D arena fighting game for PC featuring an all-female cast. The game is called GigaMaidens and it features a cast of giant women with highly destructive powers. Our main inspirations for this game are 3D fighting games of…
Blender has some pretty nifty rigging and animation features. Not better than Maya's but certainly much more flexible than Maya LT's, possibly better than Modo's too since it has NLAs and layering. Blender has bendy/stretchy IK, spline IK, constant volume constraint, mesh cage deformer like Pixar used to use back in the…
This bug makes max crash all the time: I have a Biped skeleton that is animated, i have linked the Bip01 (root bone) to a animated dummy to see how my run animation looks when he actually moves forward. The bip01 already has some animation keys that go up and down. But now when i want to animate some more up and down i…
I am using unity and created a simple animation for a box to move up and down on the why axis. I got it to work. I then duplicated the object and moved it but when i hit play it goes back to the original position to do the animation instead of doing the animation from that new position..now i get why it does it..because i…
Hi Guys, I’ve developed a short film script (10 minutes approx.) and am now looking for some 3D Artists (and a concept artist) to help me realise the vision and make a high quality short film. The project is titled ‘The Archaeologist’ and is a sci-fi film about a robot in the far future who comes across a human being, a…