Show the flats man :) Anyways, looks great... and now I'm buying the dvd as we speak :P I wanna see what you've learned and put it towards your own model next, lets see how well it transfers :) Good job man.
Hello poly counters , I have Zbrush 4R7 SP3 on my PC , when i transfer a Ztool or a Zproject to the computer at work ( it has 4R7 , without the SP ) it says and i quote " this file has been created by a newer zbrush version " . - So how can i save a .ZTL or a .ZPR for earlier releases of zbrush .
Hey guys, just wondering if anyone knew of a good guide to utilizing proxies while animating. I'd love to see a tutorial on the best way to transfer keys and if there's anything special you have to do to make it work well. Did some googling, and it's possible I don't know the best words to use to search for this kind of…
Hi there, I no longer have a need for my recently acquired MODO license. Selling my full License of MODO 902 for $650 + $100 dollars (to The Foundry for licensing transfer fees). PayPal would be best. May be open to offers if that's too steep. Please hit me up at bradfordmoore80@hotmail.com if you're interested. Cheers,…
I would definitely notice something like this (in mixer): Or this: Or that: That shading is just completely wrong. And I have no idea why. It looks good in marmoset. In Unreal there are also problems with this normal map: And this is with full precision UVs on the mesh enabled. Still lots of jaggedness. As for updates...…
if you want to get a start on characters, im old school and started out with the Joan of Arc tutorial, and also the Swordmaster tutorial. now i believe they used 3DS Max on it but you can transfer those techniques to any 3d package with practice. good luck!
Really awesome stuff! I'm wondering if you could go into a little more in depth with the process on how you transfer the high detail in zbrush (the roots) onto a plane. I see a lot of developers use this process but I don't exactly know how they did it.
Ambershee: I don't really have anyone that I trust to that extent within the US. I'm also looking for advice from a legal stand point, would a simple contractual agreement between me and the US contact stating that they agree to transfer the funds raised suffice?
The ornaments on the bottom are too big I need to make them smaller. I had made the beard mesh but deleted I want to try and use fiber mesh but I'm not sure how to transfer that information to low poly strips for the game mesh any suggestions?
Does UDK harden all normals? UDK: Maya Viewport 2.0: I'm curious if there is a better way to export/import or create normals for use with UDK. Right now I'm using maya transfer maps, but xnormal gives me the same results. Thanks, Tony.