With a new year comes a new build! 2.1 is OUT: Symmetry painting, Quixel Colors for creating material ID maps in 3DS Max and Maya, wireframe & backface toggling in 3DO + lots of other improvements & fixes. Grab the upgrade from within the Suite! - Introducing: Symmetry Painting, including 1 plane, 2 plane and 3 plane…
Techland is looking for experienced 3D Artists. Your main task will be to create 3D models for our next big title. Your everyday work will include: * - creating and modifying 3D models, working directly with the Art Director, with direction of your work being detailed by the Art Guide, * - creating 3D models according to…
What Are You Working On? 3dphilosophy afisher AntonioNeves arlo BenWilson Chillydog3D Cordero C86G Damian Nachman danipanteez Doc67 EiGHT Fozwroth glenatron Guy Intervain Jaco JamesWarren jmiles josh_lynch Juju karakan karatekodden kimmokaunela korpehn last Lazar MadGunslinger mafubash Mathew O Mik2121 Millenia…
Hi , I was thinking to finally try NDO DDO that I got time ago and never had chance yet to use it , so working on the high poly model for a spaceship here : http://polycount.com/discussion/169587/spaceship-hardsurface-subdivision-polymodeling-learning-and-help#latest I checked the tutorials and sems I am forced to UVMAP…
Hey all, long time listener first time caller. I used to do a lot of low poly work back in '04-'07 with 3dsmax when I was a teenager. I was mostly making character models and environment props for quake3 engine games. Everything seemed so simple to me but now I feel lost and confused about where to pick things up! I put…
Anyways, after living in the World of Warcraft for the last 1,5 years(have old users been deleted or are the forums just revamped?), I've finally started to do some modelling again. And well it seems alot of things have happened since then... Now don't get me wrong. Im really excited and anxious to start learning all the…
Wayforward is seeking an experienced Visual Effects Artist to work at our Santa Clarita office. While our studio may be best known for our specialization in platform games, Wayforward also works on a wide range of games across all major consoles and mobile devices. We're currently looking for a talented artist with…
Hi guys! I have a question regarding modeling for video game industry. First, Does modeler need to know about rigging? I've been posing my character in Zbrush but while doing it, I was worried if it needs to be rigged in Max or Maya for my Portfolio. Second, for my character I've been using two 2k texure sheet and 20000 to…
Oh hai... Mostly looking for input and feedbackish stuff on this little project of mine. Modeled in 3DsMax, built up in UDK (unreal3) and textured with photoshop, mostly with RGB masks. I've been fiddling about with this for about a month worth of time (though in reality it's been in my hands for 2 months I had school…
What I am struggling somehow is that I am finding my workflow slow , and I am pretty sure there must be ways to do things I do in faster ways that I am not knowing, I mostly do what I want do do manually when there could be may be more automatic or procedural wasys that coudl make my flow faster... That said i know I have…