I was updating my portfolio lately and thought it might be a good idea to ask you guys for some critique about it.. Ron Frölich / Environment Artist I always liked the sort of design I had, until recently I wondered if I should add subpages for each asset showing more technical stuff like wireframes or the texturesheets.…
I made this for Elder Scrolls IV while working at Liquid Development. It was our very first "next-gen" project and we really had no clue what we were doing. All of the normal maps were hand painted in grey-scale in Photoshop and converted using the Nvidia plug-in filter, which came back to bite us in the ass later when…
I really like the solid greytones and single color for the site itself, it's really clean and easy to navigate the site. It would be really helpful to see some concept art and wireframes, to show your process and how faithfully you interpreted stuff with the modeling/texturing. Also, since you're described as a character…
I figured out the smoothing stuff. Smoothing groups, wow, amazing tool. #1 is unsmoothed, #2 is smoothed with wireframe, #3 is smoothed no wireframe. The red circle on #3 shows the light picking up a vertical edge. This must mean I need more divisions in that curve of the car, correct? Do I need to bevel edges? I'm looking…
ok the soldier is not for games so it has many polys , the tribal has 5000 polys , and is not for games , im making two chars more for games that will have a low polycount about 3000 polys i will be glad to show the wireframe of that , in the mean time i dont see a purpose to se the wireframe of this two charas because it…
Thanks a lot for those resources Sage. That really helps,it's all a matter of planning and time management. I was playing with a small reject prop I did for a freelance project a few months ago. However, I see that I am supposed to render with default lights and show wireframe. This was a cheesy lawnmower piece, But I need…
Arctura000 hit on something that wasn't immediately obvious to me until I looked again. The crossbow has no notches where the string loops attach at the ends so if you drew it back the loops would most likely slip off the ends. The other thing is that in all your displays the objects have a wireframe over them, while this…
Hey all, Scratching my head over this and hoping peeps can help. I am projecting a Perlin Noise texture to a cup. If I use a triplanar projection these odd lines and artifacts appear that are clearly inline with the wireframe (see images 1 & 2). The same texture using UV projection works fine (see image 3). In fact,…
I'm trying to make a simple window frame with a round top. In Maya, I used to use the bridge function between my two highlighted edges in the pic below, and it would connect them and add nice editable curve. How do I do something similar in Max? I've tried Max's bridge tool, but it doesn't seem to work properly(?) When I…
Hey guys, i've been following some tutorials (hardsurface) recently from Simon Fuchs and i was wondering if i could get some feedback. Some highpoly quick renders below together with the wireframe. The wireframe and polycount for the turret with the fairly dense detail. I separated the detail here, saves me quite a lot of…