I tried reinstalling both PS CS6 as well as CC and the Quixel Suite on an SSD and neither version of Photoshop seems to function as expected. I've also tried installing the Suite on the HDD while running PS from my SSD and still no resolve.
A lot of game dev studios are in the bay area, but not in the city itself for reasons related to this. Redwood City/Shores, San Jose, and a few places in the north bay are pretty popular locations for studios. They're all a lot more affordable than San Francisco.
Ooh, ouch. I just looked up the average home price for San Jose/South San Francisco bay area. That would be $490,490. Even worse than LA, although there are definitely large regions of equally expensive housing in So Cal.
That's awesome! I did an Icon of Sin boss character for an old DOOM 3 mod called Ruiner way back in the day. This is so awesome!! (Here's a link to the old mod and an image of my version: http://www.moddb.com/mods/ruiner/images/icon-if-sin)
PC game development in Japan isn`t like in the States. All their eggs are in the console/handheld/mobile market. A game that is re-released on Steam for PC isn`t released AT ALL in Japan, or the wait is insanely long to get it. I will pick this up for PC.
i am not gonna open up another thread for basically the same purpose ^^ i am just gonna semi-hijack yours duquetto san modeling uv and texturing by warby always with a dash of criticism/tweaking/flaming-help from duquetto san
Updating the firmware of the SSD might help as well (if there's already an update available). I had BSODs on my M4 Crucial after 5000 hours runtime, installed the latest firmware and everything works fine now. What kind of SSD did you buy?
Hmm, ok this might not be as appealing as I thought. http://www.theverge.com/2011/12/15/2638998/playstation-vita-psn-accounts-memory-card So although it's region free, it's not exactly simple to switch from JAP to EU to US PSN's like it is on the PSP/PS3.
That gets trickier... I think once you've gotten the world position you need to rotate it's X and Y components and feed it back in to a new vector... newX = X * cos(45) - Y * sin(45) newY = Y * cos(45) + X * sin(45)
Close, but no cigar. Here's another pretty famous quote. Man: "You know who you are? Eh Eh? Want to know who's son you are? You don't, I do, everybody does. You're the son of a thousand fathers, all bastards like you!"