Clearly your portfolio is good enough. Your art is nice. Everything looks professional. But you have to know that big productions tend to be realistic. Finding a job doing stylised stuff is harder.
"With the paint wearing off on the back, down to the wood grain, I would expect more wear on the rest of the instrument." This is just classic belt buckle wear haha. So it's pretty realistic from my experience. Good work!
Those kind of straps I would always do with thickness, doesn't make much sense having them just as planes. Thick lowpoly for the straps will increase the polycount only marginally but give you a clean bake and a lot more realistic looking piece.
I doubt given the circumstances around the game industry that even if his work was "top tier", that word has lost all meaning and companies aren't going to come knocking on his door because he's comparable to lone wolf. I do recommend diversifying into other applications for realistic 3d weapon models with the…
Here is my pick and recreation for the challenge: the Mammon from the Darksiders Genesis saga.Concept by Baldi. My approach to the 3D process will be slightly different, whereas I will add on my idea to recreate the monsters . Here are the directions to be considered during the 3D process. .The silhouette .Mix it up with…
Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, at our harbour side studio in Portsmouth, UK. We are looking for an experienced VFX artist with the ability to…
🚀 NACK — Mobile Real-World Capture Tool NACK is an offline mobile tool that transforms real-world surfaces and objects into digital data. Using only a smartphone, NACK allows you to capture textures, surface detail, depth information, and material properties — and instantly turn them into usable digital assets or analysis…
There is a "Realistic" and "Stylized" category for vfx. What determines if your effect is counted (or disqualified from) stylized/realistic? I'm assuming you can do an entry for both sub categories, but how can I determine if both styles are different enough to be separate? Hey man! Don't worry too much if your entry is…
The following positions are available: 3D MODELLER (DESIGNER) RESPONSIBILITIES To be able to design and implement 3d models for Call of Duty 2. This includes character models, weapon models or props. REQUIREMENTS: Knowledge of and able to work with Maya or 3ds Max Able to design either charactermodels, weaponry or…