But Solidus died during MGS4. If it's a fourth clone, that would be yet another retcon of the Les Enfants Terribles debacle. If memory serves, Big Boss had the use of both of his arms during the first Metal Gear. I love Kojima, but it's getting harder and harder to watch this man take a piss on everything he's worked so…
🚀 DISCLAIMER, TAILORS ARE ALSO KNOWN AS 3D ARTISTS🚀 STYLE Protocol is a decentralized metaverse exchange and a platform for enabling imagination, creativity and utility with digital and physical assets. The protocol brings additional monetization and usability to any NFT whilst making them fully interoperable through any…
Hello wonderful Polycount community, I'm thrilled to embark on my journey of learning Substance Designer, and I would love to hear your friendly advice and insights. As a newcomer, I'm seeking guidance on the most effective ways to learn and get started with Substance Designer. I warmly welcome any suggestions or tips on…
You're right, I should add that we're developing it actively and currently use it at our studio for 2+ years now. While we were building it to improve our pipeline internally, we realized it's this is also problem a handful of other Artists and Studios had so we spun it off into an open source project of its own. The…
Hi All, So I've recently tried my hand at 3D modelling and I'm not happy with my results so I've decided to seek out someone who is better than myself. A little run down, it's a video game I'm making and I require an enviornment to be made (Which can probably be reused in each level) and a character that the player…
Since Biped can only follow one IK object you need to use a work around. Create a Point object (in the helpers tab) and set that as the IK object. Add a Link Constraint to the Point. Animate the Point object to follow one object then the other, and just use planted keys on the biped to follow the point when necessary.
Hey hey, I am a freelancer looking for work. The following is how I introduce myself on several platforms. I'd appreciate any feedback and advice you might have regarding my introduction and portfolio (https://tactilevisions.artstation.com/). Thank you! "Hey there! I'm a 3D animator, VFX, and cinematics artist with over 4…
Here's some great reference I'm actually following while sticking to my own design and pushing. It's a great style study to follow: https://www.artstation.com/artwork/remy6 I like his anatomy, size of scales detail comparison and the greyscale view of the texture is awesome to follow. Something that's on my mind.
Hey, I'm not taking part myself as I'm busy with another project :( but I like the HS prop and figured I might share my thoughts on in with others. As the concept seems very basic and has a lot of blank spaces it looks like a nice opportunity to approach it in creative way and build one's own ideas on top. I'd try adding…