When creating in maya 2015 'sun and sky' it would create a node called 'mia_exposure_simple' which would gamma correct the sun and sky into a linear workflow but now it doesn't, anybody knows why? and also what does the multiplier category under mia_physicalsky do? what does it control?
hey im experiencing some really dumb lag in 3ds max when using orbit in the viewport (alt + mmb) FPS reads 200+ all the time, so that cant be the problem, and i can use all other navigation controls (like pan) in the viewport without any lag
From what I gathered the latest version is from 2004? Any plugin that works for Max 9 will not work in 2008, 2009, 2010 and 2011. You could try contacting the guys. Also, where did you put the RPM.dlx?
@Yoji I fixed all the links and revived all the the horrible trash from years ago *cringe* I might start updating here again soon. Here is a dump of 2017/2018 and some of 2019?
Hard to say. I've experienced edge ghosting with UVs that was caused by hardware, but never with polygons. The triangulation thing I've seen going between different versions of Maya, such as from 2015 back to 2013. Can't offer much more than that unfortunately :/
I think it's been around since 2012: http://forums.autodesk.com/t5/3ds-max-3ds-max-design-general/3ds-max-2013-2014-nitrous-viewport-shadow-aliasing/td-p/4564207
I just remember that I've never posted these old works (for Telltale, Microsoft, Gamevil, etc.) despite games released years ago, so I will post a few of them that I could collect screenshots from the net. [2017] KREE male armor that I've done at Virtuos-Sparx for Telltale Games. Sculpted everything except helmet and…
I tried switching to legacy actually but apparently directx9 rendering is completely broken and xoliul wont work at all even if you install it. Sadly I have 2015 not 2016 so stingray isn't an option.
Hello, I am currently hitting my head on the table. I made the model in 3ds max 2014. Import, and I see this in 3ds max 2013 I export to obj, using 3ds max 2013. And I open in Marmoset Toolbag In unity, no problem. looks fine. I made the model in 3ds max 2014. but when I export to obj.(2013 or 2014) and use marmoset…