Same issue here. I think it has something to do with Pattern overlay switched off (http://take.ms/IRIAl). I've tried to switch it on, but button was disabled (http://take.ms/LRPl8). Texel density - 1024 Quixel SUITE 1.3, Photoshop CS5 Extended version 12.1 x64
Thanks, Hoverbike was made with no concept ( directly from head and modeling as I go ). Engine is based on 13B rotary engine. It's NA engine on ITB. Procharger is there to boost rear hover thrust modul. It's not conventional way. Gonna put engine in Unreal to fire up this baby..
Kingston SSDNow V Series Gen II 64GB 2.5IN SATA2 Solid State Disk Flash Drive for $88 (retail $130) - Link EVGA 768-P3-1360-TR GeForce GTX 460 (Fermi) 768MB 192-bit GDDR5 PCI Express 2.0 x16 HDCP Ready SLI Supported 460 for $145 - ::LINK::.
PNG Photo Pack: Asian Architecture Download on Artstation This PNG Photo Pack contains 134 cutout images about the traditional Chinese and Korean architecture (which look like the traditional Japanese architecture). You will find houses, temples, dojos, huge city doors from the urban and countryside.
nope. another Clue: cable car 1: Now, General Carnaby, perhaps you'll be good enough to give us your real name, rank and serial number. [shoots the chair] 2: Cartwright Jones, Corporal, U.S. Army RA 123-025-3964. 1: Thank You.
I've been having trouble with Zremesher because it always dramatically decreases my polycount by hundreds of thousands. Even if I check on keep the same polycount, half, or double, and turn off adaptive density, it goes down from about 1.3 million to about 100k polys. Any suggestions?
Progress on The Sylph. Looking at older images I realise I might need to do a bit of work on the breast and the muscle where the breast joins the shoulder but I think I;m basically ready to begin sculpting detail. Resting at about 13k polys atm, target is under 25k
Hi! Testing new vesion of Silo (1.3)- Started with my male base mesh object, and modified it a bit... - Wing is currently a bit "out of use" as i didn't want to block view while modeling in Silo... will add wing membrane later, if i have time to finish this one... CnC welcome!
Thanks. I was thinking around ~100$ - 130$ top per monitor. I don't have very high standards. IPS with nice colours and black and white would be nice, 1080p, I don't mind standard 60 Hz and I don't need gsync or freesyns
I guess the material is new for 1.3, it's called advancedRefraction or something like that. It's just above flatEnironment material. It only got Diffuse, normal and spec. The normal will only change the refraction (if you don't know what that is check it on wiki :) ) and diffuse and spec is pretty much straight forward :)