Hi! Nice updates! Thanks for reminding me of the challenge :sweat_smile: @BillyJackman I like personality it got, with the frame looks like it has a grin. If you intended to work on this some more, I think some dynamism/ folds in the hanging scroll would enhance it more. And perhaps some more material definition, so it…
This position has been filled. Overview Studio Vinari is a small game developer based in Barcelona, Spain. We are currently working on a project with great potential, and are in the process of constructing a Kickstarter campaign to fund its development costs. We are seeking a skilled 2D illustrator with experience in…
Hello everyone and thanks for all the previous comments and support! Just wanted to keep you updated about Cghub We are still working on the website, here are some notes on whats going on: 1) 3d models library increased to 920K+ assets so far B) (almost 1 million!) 2) The main issue we are currently facing is website SEO…
i've learned from working on Exanima that it could be an absolute nightmare if character customization, particularly armour layering, isn't properly planned out before making a bunch of assets for. I definitely won't be doing armour layering that's for sure, we'll just replace body parts with different pieces of…
Nice work and sketching hard surface stuff I find quite difficult at best so just wondering if you'd had training of some kind or maybe self taught? Edit:BTW love that Nagant M1895 cosplay prop on your artstation because at first thought it was a 3D asset I was looking at:+1:
Here is the final for Nightcrawler. Check out other renders on the full page: https://polycount.com/discussion/238748/marvel-rivals-nightcrawler-fan-art/p1?new=1
Star Citizen blasts through $1 billion in player funding https://www.pcgamer.com/games/sim/star-citizen-blasts-through-usd1-billion-in-player-funding-as-its-developer-lists-a-new-usd5-000-spaceship-for-sale-that-is-not-yet-ready-to-play/ This guy is great at reviewing the game, "Olli43"…