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Re: Normal map to vertex normals?
Reply by
Eric Chadwick
·
Jan 2013
·
Home
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Technical Talk
Oh also, be sure to export and view in the game, as opposed to in Maya alone.
Re: Answered: Custom HDR
Reply by
g70292
·
Dec 2015
·
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Quixel Megascans
Hi, Quixel, is it possible to export Quixel's HDR to use in another application?
Re: The Polycount UT3 Pack Thread
Reply by
Showster
·
Dec 2007
·
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3D Art Showcase & Critiques
Nice stuff guys! Can't wait to update this and nail the export process.
6 results
Re: release the bugs!
Reply by
sama.van
·
Jan 2008
·
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3D Art Showcase & Critiques
No problem , I added the *.3ds export... Try again! download file
Re: first time 3d texturing and uv mapping
Reply by
Hassan
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Jan 2018
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3D Art Showcase & Critiques
then all what I have to do is to calculate curvature map, but not export it ?
Re: Unreal lightmass?
Reply by
malcolm
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Nov 2009
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›
Technical Talk
So artists are unwrapping the meshes manually before they are exported from max?
Re: General question about zbrush texturing
Reply by
metalliandy
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Nov 2009
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Home
›
Technical Talk
Texture Map>New from Polypaint> Clone Txtr then Texture>Export :)
3 results
Re: Softimage and Epic Games collaborate
Reply by
ElysiumGX
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Mar 2005
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Technical Talk
indeed. exports for Unreal2 and 3 engine. wonder when they'll be released?
2 results
Re: Vertex Normals Massacre
Reply by
VikingJim
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Apr 2009
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Technical Talk
Glib- exported all as separate pieces and it worked brilliantly! thank you!
2 results
Re: Cheapy goes UT2k4.....
Reply by
CheapAlert
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Dec 2004
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3D Art Showcase & Critiques
Second one was modeled in Blender, but exported with Milkshape3d into ut2k4 with the AlienMale skeleton.
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