Hey there , Are you sure that you doing a wood texture , looks more like a brick wall to me or if its wood those planks are floating on top of each other Also most of your seams make straight line [seam on the top and on the bottom ] this is not how you build something durable you want to offset them as much as possible…
LMFAO at the texturecalls.com... i just lol'd really loud. The reason i ask is because if your in a situation where your model is used in game AND cinematic then you want to have enough polys for a really nice silhouette, but low enough to be used in game without bogging down the system. But if your model has a little…
Nysuatro, belated welcome to Montreal man! Guedin, yay :) Thanks for the tip Tim! Here are the 2 places he's talking about: http://www.yelp.ca/biz/le-sainte-elisabeth-montreal-2 http://www.yelp.ca/biz/le-saint-sulpice-montreal-2 I think something with a terrace might be a good compromise, 'cause if it's going to rain in…
I will say one thing in regards to this (even after someone Got butt hurt and got me reported and crap earlier!) The one thing I really dislike is the whole indirect way of contacting them in example GAMECOMPANYX@JOBS.COM Its just a generic email that goes to some company. And While on the hunt for work I sent out emails…
im gonna blow my brains out soon... 1 smoothing group, avarage normals in xnormal, same seams aaaaaaaaaah! what am i doing wrong?! btw gir ur right, must have imported the obj right after one of my desperate attemps at finding the freaking problem....
No, the intention is not to trick people to click through. If that was the intention there'd be no image preview available at all (there is, the magnifying glass). In addition to what I wrote in my previous replying, I think its worth saying that I am all for thread previewing - I just feel that thumbnails in a…
hey all, Here is another one. Based (loosely) on this cool concept by Anthony Jones. http://3.bp.blogspot.com/-J7lw7HL-EW8/ToyyKdcT6RI/AAAAAAAAAys/WtiKeyk_iNM/s1600/231231.jpg Cheers, Chris
never been to sweden, so maybe you all build stuff different then what we do here in the US... Do you have reference you're going from? Why not try and get some real life factory, nuclear plant reference and add your own spin fromt there. the colors, shapes don't really feel industrial to me, more like some alien factory.…