Looks fun! As for story wise I was wondering why he is running from <--- to ---> and then going <---, I think it would of been better coming from -----> to <--- and with the momentum it has to launch his body at you have it right now. But it's just an opinion , its not wrong :)! When he lands the hook into the rope it…
Sure you can get a lot done in 25 minutes, but I wouldn't recommend taking breaks every 25 minutes though. Mainly because when you start working and get all those creative juices going you should just go with the flow and ride it out til you stop. And when you stop, you grab a coke, you change your music and then you start…
There's more free games out there than anyone will ever be able to play in his lifetime, no one really needs the games you pay for, they're a luxury where there are ton of other games for free. No I actually agree with that first thing, as I've mentioned earlier in my posts, there really isn't any way to stop piracy…
hey dude, if you want to skype and chat later i may be able to help cut though some shit your hearing and help you sort some thoughts. at a glance i can tell you right now you should stop trying to be crazy uniqe and design your own stuff, until you learn the craft of 3d a little better. strive to be a craftsman as well as…
thanks alot my peeps! James - i should of put a disclaimer. All of our games have a blend system back to pose....i hate it...so the frame after the action is done is when we stop working on the animation and the game will blend it back. I usually just blend it back as well in the anim bc my OCD wont let me just stop after…
A few tips for grass: At least for your closest lod you want to warp up the grass planes a bit. This will stop stiutations where the grass planes dissapear when viewed side on. Quick mockup: Another thing that's worth trying to due is to make the grass roots the same colour as the ground and then gradually fade to a…
Good queston. I guess it depends on the game. When I was playing UT2k4 for the first time at Unreal Universty I never noticed any of the new characters. Basicly because that game moves so fast. On the other hand Painkiller has some of the best characters I've seen in a FPS to date. Because I do MOD I tend to stop and smell…
Cool. Post a syncsketch link next time for easier crits. At the start when he puts his left hand on the axe, he immediately lets go and uses his right hand to lift it up into the jump. Feels weird. How heavy is the axe? I ask because I'm not really feeling the weight. there isn;t a lot of drag as he swings down and then…
For a creative design problem like this, it's important to recognize when it is occuring once it happens again in the future. It happens more than you may realize. You're heading toward exhaustion, you have identified two options in your mind and are unhappy with both. A similar thing happens to me when digital painting…
Looks like anisotropy or roughness maps. I know UE4 has a flow-map fed anisotropy shader for its hair model. Go with that. There definitely is not a normal map on that hair, and if there is, it doesn't look like much because the lighting is so limited & simple. In short, explore & exploit hair shaders. When you start…