I also did a bunch of this, in two different games, it was actually a ton of fun doing all the color grading, possibilities are limitless * https://polycount.com/discussion/comment/2490402/#Comment_2490402 * https://ericchadwick.com/img/robot_rising.html#themepalettes
When we asked Hannah Kang to talk with us, she asked if she could just make us a mascot instead...Of course we said yes, but the deal was she had 24 hours to get it to us. She not only delivered on time, but sent 3 characters instead and a page full of answers. Lesson 1 give someone what they ask for, then give them…
Thanks for all the comments guys :D I'm happy to see so many positive replies, considering that it's not entirely finished yet ;) Seaseme: Thanks mate! percydaman: Thanks. I was planning to work on the sand material and add some panning to it, to fake the wind movement. Unfortunately, I wasn't able to finish it on time. I…
@AnthonyAnimation Sorry this is coming in super late (things have been crazy busy), but here's my workflow for this shot. Hopefully, it helps! A few things first. I got this character from @zaphk and I rigged it up using Rapid Rig. I haven’t rigged or painted weights in a long time so it’s far from perfect. But I’m still…
i think defining the purpose of your piece should always be the first step, it is the most important step in making a piece of art. it's kind of like thinking before you act. you want to have a goal and purpose in mind. it doesn't have to be great and meaningful. something as simple as studying or practice is fine. i think…
I dunno man, I think doing art right now could actually be a really good idea. Obviously you want to have a solid artistic style and some concepts done before starting, but focusing purely on concept, game design and programming is something more for a programmer/ designer to do. You gotta realize that as a 3d artist…
So its been a while since I've posted anything and figured I would share what me and everyone here at Treyarch have been working on since we wrapped up all the dlc on Black Ops 2. So I'll be posting all the cool stuff going on with this game in this thread. Hope to play some mp, zombies and now co-op campaign with you guys…
For me, it's not an "either or" situation where there must be only one king of the hill. IMO, the hill is big enough for multiple apps. Blender and Maya can trace their roots back nearly 30 years. Maya's dominance and foothold is really an issue of timing more than anything else. In Maya's case, it origins go as far back…
Game development can be tough. Shit goes wrong, bad planning happens, deadline become immovable due to various reasons and scope/quality is not being compromised. All this crap happens because there ends up with a disconnect between the people doing the actual work and the handling things. I don't think there is huge…
We had a guy Tim Eyman, that was working to reform tax laws in Washington State. He managed to get the tax on car tabs a flat fee of 30 bucks. Shortly after that a huge smear campaign was launched and turned everyone against him. The same thing happens but on much smaller scales each time someone tries to get into office…