Hello all, Anyone know of a plugin or script that cuts a mesh with a texture (black and white lines) inside Maya? I know Maya can do that with the texture to geometry, but its quite clunky and slow. And it's not necessary what I'm looking for. Let me know if you can help.
In an attempt to take some load off other people at work (and beef up my skillset) I've committed to learning HLSL shaders. I've done a fair bit of scripting/coding over the years but I wouldn't call myself a programmer. Does anyone have any recommendations on books/sites to check out to get started?
For those not looking at the official Dev forums, Seith has been creating some magic scripts to enhance the 'workflow' of the original Crytek ones. I have been helping beta test and he has now released a new version. http://seithcg.com/wordpress/?page_id=973 :thumbup::thumbup:
in Xsi the relax tool keeps the form/volume of your geo which is awesome, just wondering if theres any scripts out there for Max that can do this? so far the only work around i have is to copy the geo , have the copy selected as the surface in the freeform graphite tools and then use alt+relax. thanks
For those of you who weren't able to attend Siggraph this year Crytek held 3 workshops for their new Cry 3 Engine. You can find the files/tutorials here: http://www.crytek.com/cryengine/presentations The tutorials covered the following:* baking destruction animations * particle effects * and max scripts Enjoy
Valkyrie Entertainment is looking for talented Animator to work in our downtown Seattle Studio. Key skills: Principles of Animation Hand keying Rigging Bonus: technical skills/scripting - reel with walk cycles Take a look at some of the things we've been working on to get an idea of the types of projects you may be asked…
I know a few years back there was a multitude of Quick save scripts for textures but it seems that they don't want to work for CC ... or at least after mucking about with QSM, Quick Save Maps and Vtools none of them will work... Is there a new one that does work or a workflow that I'm missing to make saving out Textures…
Hello everyone! I am trying to create a script that read all vertex color of a mesh, split the colors in RGBA and then create for each color a "Vertex Paint" modifier which i could modify the specific color. upload the code and a little example: Thanks again for all guys! Cheers!
Hello! My name is Jason Holm and I am a Maya rigger and animator available for freelance. I am also skilled at creating custom Mel scripts. Please view my website at www.jasonart.net and let me know if you have any questions! My rates are very reasonable. Thanks, -Jason
When I was doing lighting, my day went something like this: Sync to perforce, review the log and look at any changes that were made to the layout or environment since I last looked at it - both in Maya and on console. Since the tech used shadow casting geometry that was used for dynamic lights, if the level was modified…