http://www.conceptroot.com/concept-art-polycount-feed/ Already does this! Although it would be nice to see multiple images next to each other like in your example instead of a single image at a time.
I'm trying to spawn particles on the surface. As far as I can tell the conform compound isn't compatible with Pflow. Also the sphere is just an example in the end it'll be a much more complex surface.
Excellent work, i really that texture, but if i had one suggestion that would be to add some details at the back of the pants, with some folds or pockets for example... But once again, really cool job ! :)
The verdigris seems largely arbitrary. As with anything else caused by moisture, you'd typically see it concentrated around where moisture would gather or stay; the bevel at the rim, and the junction of the neck & bowl, for example.
That's an awesome example Wes I will do that definately guides the eye. So by tonight I should have that and some trash piles as well as some mesh painted ground to add some dirt !
Mask by noise and inflate (in deformation tab) works pretty well too if you don't have any lower subdiv (in case you're using dynamesh for example, or you forgot to store a MT).
^yea I do need to work on heads...for example.... Work in progress. The major difference between this one and the previous is that I didnt start w/ a base mesh. Might clip on some accessorys.
Yeah, in the example it's the default UV layout when you make a cube, so four squares vertically and the last two faces sewn to the sides. Nothing is overlapping at all, thanks for the suggestion though.
Justin, a speaker is an example of a linear actuator - it's an electromagnetic coil that drives a permanent magnet, and that magnet is attached to the cone that makes the noise. In this case, the cone is the track pad. It's not a parlour trick - functionally speaking, it is a speaker.
This scene is looking wonderful! Have you had a look at this (very simple) Sub Surface Scattering example on the UDN? It would really be nice to see the light scattering in the candle decrease as it gets lower :)