hey I know this is basically what everyone tells whenever someone is doing characters but your anatomy is kinda off in the arms and in the face, but for that you just need a lot of practice to get it working and also try to get the model more clean and not clay like, if you look at the hair you can obviously tell it is…
Hi everyone. Quick update... I'll be hanging this facehugger on his hip which will be dead. I will finish him up tomorrow hopefully :) keeping the tail straight for rigging. If you have any thoughts or tips please comment! I am practicing my human anatomy atm thats why I am not posting the body yet.
Good idea, will give me some practice sculpting aswell. I am going to add some duct tape wraps to it, or maybe some blood soaked fabric. Duct tape might be better, otherwise I would have to add in some extra geometry for the fabric and would therefore basically have to start over unwrapping and texturing.
the gifs in the first page doesnt count as hype? but yeah i guess pushing it to far now. ill do as you say and wait for the real discussion. its nice then i can practice my best arguments until then. like "its sexist that the female vault dwellers have huge cleave in ther vault suites". oh cant wait
Thanks to Sziada for the link, some really interesting and practical stuff there. I'm going to add variety with new pieces and i will rethink and rework a lot of the scene. To answer Whalebones, all the modeling is done in Max, normals are partially baked from high poly with xNormal but most of the details are achieved…
Loved it! Mentioned this in the "awesomeness" thread. Would have preferred the dinosaur to be Harryhausen stop motion animation and Triceracops head to have been practical effects. Also Thor shouldn't have spoke imo. Still Epic though! Got me some Perturbator Vinyl recently, this video is feckin awesome!…
I like the sound of flexible, Just trying to grasp where to start. I practice as much as I can when I feel up to it. I lose motivation fast. And no its way overkill. I wanted to do overkill since Ive never had the means before. Plus it will future proof it for a few years (>.> or not.. le sigh)
Regardless of the OS and/or the practicality of the apps ... I think what really matters here is the promise of accuracy. If the device delivers on that front (and I kind of doubt it based on the live Office demo, but I'll give them the benefit of the doubt here ...) it could be a serious push for Wacom to increase the…
curious about that too, I'm not very familiar with modular environment art and starting to look for best practices.. I'd think it would use up extra space in the lightmaps & add more unseen geo? Or if lightmapping this geo, does the mesh have UV2's made (instead of auto-unwrapping) where the capped geo gets shrunk to a…
Thanks guys. I haven't used substance painter yet. But if I can get my hands on it I might give it a whirl. But I know I could def use the practice texturing it the good old fashioned way. Its been awhile since I was in unreal so Im gonna be refreshing myself on the material set up