Hello everyone! I'm back! Lots of stuff has been happening. Working on tons of side projects but still doing this thing. crits please! FONT IS TEMPORARY! Also beginning to model.
Hello I followed some of your advice, I am very happy I got rid of most of the seems, but still there some small tweaks. Here is the result! Thx anyway.
Hello! Thx for the advice, I followed your instructions it seems only one view worked but the grid is missing somehow. The front and side view is still the same. Any more suggestions?
I won't be there, but stop by and say hello to the Cranky Pants Games folks (they should be at the THQ recruiting booth), some of my friendly coworkers will be there, and for those looking for a job it's a nice place to look!
I tried the whole webcomic thing back in the day. :D I had a blast doing it. Good luck! http://jeremylindstrom.com/hello-world/ <--games made me archive :D
For design docs, yes please! That would rock. For social networking: Hello ADD public please meet our latest liquid crack, can we interest you in an IV drip?
Hello Sora123, really liking the breakdown on the process and learning a lot from it, the references from horizon are a smart choice for the style, and the overall quality it's pretty good, i really like the accesories on the best. looking forward to see more of it.
Hello i want to make tconcept hard surface things maybe even in 2d.Have someone online schools names who can easy teach this?I prefer long time education with feedbacks. Thanks And i have another question its how is hard surface concept path?If i want to do hard surface props?Characters too
Hello guys, in our project, we have been able to achieve a maximum of 35 fps, even in a scene with nothing but a plane. We also went trough google results and forums and found out that it is possible to set 72 fps in a build, but failed to do so. We are using XR manager. Anyone managed to actually get 72 fps on oculus 2…