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Re: Anyone got experiene with Away3d and normal maps?
Reply by
fatihG_
·
Jul 2014
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Technical Talk
Yes, I am using the DAE_FBX exporter in maya.
Re: Warehouse WIP - low poly, with textures
Reply by
Kowalski
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Sep 2015
·
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3D Art Showcase & Critiques
looks awesome..are you planning exporting it into game engine?
Re: Can't get translucency to work correctly!
Reply by
Farfarer
·
Oct 2012
·
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Unreal Engine
You'd have to do it on your model then re-export it.
2 results
Re: Numbskull - a creaturebox concept
Reply by
nevermind
·
Nov 2015
·
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3D Art Showcase & Critiques
Does anyone know if the Sketchfab exporter is broken or something?
Re: How to Transfer SplineIk Keys to bone for UDK
Reply by
poopipe
·
Apr 2012
·
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Technical Talk
sampling the animation at export will do it - no need to mess about
2 results
Re: Symmetrised mesh in Marmoset
Reply by
cptSwing
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Dec 2013
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Technical Talk
In M1, don't export tangents/binormals with your FBX
3 results
Re: Low Poly
Reply by
jayantbhatt007
·
Mar 2019
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Technical Talk
Actually, I want to export this blanket to unreal engine.
2 results
Re: Softimage to UDK UV issues using fbx
Reply by
Ark
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May 2011
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Unreal Engine
Are you freezing your texture supports before exporting?
3 results
Re: Best way to bake out hipoly color information using Maya 2016.
Reply by
ErichWK
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Sep 2015
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Technical Talk
For substance what do you export your file as?
2 results
Re: how to toggle on&off the menu bar in 3dsmax
Reply by
monster
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Feb 2015
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Technical Talk
Go into export mode, and then run the script in the first post.
3 results
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