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How to Transfer SplineIk Keys to bone for UDK

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onionhead_o polycounter lvl 17
I have animation with a rig that uses Spineik for secondary animation. How do i go about to transfer the keys from the Point controls to the bones so that i could export it out as FBX to UDK with the animation intact? Any help is appreciated.

Yes sorry i forgot to mention that im using 3dsmax

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