We have a winner!!! :poly124::poly142::poly136: This is my top hobby! Movies Games Nature Playing cards/poker Playing pool Bowling Swimming GYM Drawing Reading, learning <-new things (would be a constant hobby) Site seeing Dominos (not the pizza) yuk! Barber (for myself, learning new techniques) Cooking and I like…
If proportion and anatomy are where you want to study you'll have to ditch the toon look and out your nose to the grindstone. For me (I dunno about everyone else) studying anatomy and proportion is pretty tough and pretty dry (boring ), but you will be amazed at the results once you've done the work and apply it to the fun…
Thanks for the answers! They really helped my a lot to find what was wrong! So yes, it was obvious: the lighting was implemented wrong. And that's because I didn't know what cascade shadows were. The level is really big and because of that, the lightmap resolution was really indecent. Then, to avoid toons of black…
Thanks for that link. Does he have a actual skeleton underneath though? Can zbrush "conform" one shape around another? Like say I built the skeleton. Then make the basic muscluature in max, come back to zbrush to really fine toon it. Could I keep the tendon areas conforming to that skeletal attachement area? Yea, its a…
Thank you so much for the feedback everyone. I appreciated it. The reason I went with the pattern that I did is because when I checked online for information, I saw a ton of pictures and there was always some kind of pattern, typically, what looked like two intersecting "U" shapes such as the one below. The information at…
If you're heading over to Qt and C++, I've used these resources to learn: - http://www.cplusplus.com/doc/tutorial/ (all you need to know on C++, but take it slow, it'll take a couple months) - Google searches for basic C++ questions (usually results in classic Stackoverflow threads which explain things clearly). -…
So here's the model I'm working on: I'm trying to go for a shading style that mimics arc-system's art style. Similar to this: I'm working on texturing the 'Inner Lines' that Sol's got on his deltoids. From the GDC talk that Junya did on the subject, they seem to use intersecting polygons to mimic an outline. Like this:…
Hello there, my name is Dee of REVEL HOUSE! We are a production team that is home to anime related comedy content on YouTube. Our current flagship show is a 2D animated series called Mii Time! We're transitioning into the lands of 3D and are looking for a lead animator that is well versed in toon shading and Blender! SFM…
Greetings.Our new asset Easy Wireframe Grid released on Asset store. Asset Store Link: http://u3d.as/D6S Easy Wireframe Grid is a shader package that display Grid wireframe with various effect. Textured wireframe and animated effect make it different from other wireframe shader in the market. Easy Wireframe Grid is a…
Because clean (or, clean enough) UVs are just as important as clean enough geo. If you believe that the process is is a pain in the ass, then that just means that you haven't yet gotten used to creating your geo while thinking about your UVs all at the same time. If you do, all your seams will be planned and placed as the…