Hey all! New here in terms of posting my work but have been around for almost a year? Anyways, I just finished school in spring and am working on portfolio-related art now. Doing a range finder and having a really hard time getting something interesting going on. First thing's first, from what I can see in the reference…
If you try and be a personal injury lawyer, you will have a LOT of competition. If you become a tax lawyer, you can easily become the best in your field because nobody wants to be a tax lawyer. What job in the game art field is the equivalent of a tax lawyer? Which job is required at every game development company that…
Not bad dude, you actually doing better than you think. When we draw things we think in various ways. All these amazing concept artists you see have MASTERED MANY WAYS OF THINKING, and transfering those thoughts onto paper, one after another in a way unique to them that allows them to pull ideas out of thier head. It…
1st post no you didn't that is fine to me you want your name in there somewhere and it works and its creative. Cant hardly see it on that orange box img but still whatever works for you.
You can "publish" range node from Designer as sbsar with exposed sliders and connected input/output. Then drop it into PAinter. But you really shouldn't bother. It's same Levels just named differently. As well as histogram scan. Just open range node in Designer and you see just Levels. Try bottom sliders of Levels in…
I went out and spent 100$ on a printer/scanner from Hp and I cannot get the mother f%#$er to work with my computer . I have called HP I have done everything in my knowledge to fix the problem but for some reason the computer won't communicate with the printer . I don't know where the problem is . Im gonna just go out and…
Hi. I'm looking into learning Substance designer coming from Quixel Suite. I have a few questions before beginning. 1. What workflow is the best? I see a lot of people using purely SD when creating their tileable textures rather than doing the "highpoly - bake - texture workflow". 2. Are substances re-usable on different…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…